Marvel Rivals Competitive Meta Analysis: Season 2 Week 1

Welcome to the first of my Marvel Rivals Meta Analysis series! In this series, I’ll examine and analyze week-over-week shifts in the Rivals Competitive meta across the entire roster, all ranks, and all platforms. I’ll discuss trends and identify opportunities for heroes that may be positioned to outperform relative to the rest of the roster. I’m thrilled to have an entire week of data from the launch of Season Two: Hellfire Gala to support my analysis. This isn’t a hero tier list, it is an analysis of hero performance and data shifts over time.

Before we jump in, let’s talk about how this works.

How are heroes scored and weighted?

My analysis uses a simple weighted scoring system to evaluate hero performance. Data is centralized and snapshotted from multiple third-party tools. Win rate, pick rate, and ban rate are locked in for each hero at the start of the week, then again after seven days have passed. I then examine the shifts in performance and pass everything through a weighted scoring system.

Hero Rankings Weighted Scoring = (3x win rate) + (1x pick rate) - (1x ban rate)

The idea is simple. Win rate should be the most significant factor in ranking heroes. Pick rate is evaluated and factored in. How often players are picking certain heroes can be indicative.

Why is ban rate penalized in the weighted scoring model? Aren’t heroes that are being banned more frequently more likely to be OP?

Ban rate can be a decent proxy for power level—or at least annoyance to play against. Unfortunately, it also works against you when selecting which characters to play and specialize in competitive. There is an opportunity cost to picking, practicing, and playing a character that is likely to get banned. In general, the more you play on a hero, the more you can expect to improve and for those improvements to be represented in your overall win rate with a hero. If you are unable to play your main over a third of competitive games you play, you are potentially hamstringing your performance and practice time with improving and mastering those heroes. 

Another thing to note is that ban rate effectively reduces the pick rate of heroes. While a banned hero would not always have been picked for play in a game, the higher the ban rate, the more likely it is that a player who wants to cannot play that character in a match. Therefore, I’ve factored in a penalty for ban rate in my weighted scoring model. The lower the ban rate, the lower the penalty. Ban rate penalty currently represents 20% of a character’s weighted score.

Movers & Shakers

This weighted scoring system looks at the change or delta (Δ) between the current week's data and the previous week's snapshot. This gives us a good trend of how heroes are progressing and allows us to identify the biggest winners and losers of the week. In this category, heroes who are winning more, being picked more, and being banned less will receive more of a lift. Heroes who are performing worse week over week will be ranked lower in this list. 

The scoring system weights must drastically change for this category. Hero win rates remain relatively stable week to week without a balance patch, but pick rates vary drastically as the meta evolves. Using the same weighted system for rankings would result in scores being almost entirely driven by changes to pick rate alone, which paints a severely skewed and flawed glimpse of actual performance.

Movers & Shakers Weighted Scoring = (20x Δwin rate) + (2x Δpick rate) - (3x Δban rate)

Once Mover & Shaker values are created, I run a z-score analysis to determine how many standard deviations (σ) each data point is from the mean of the set to look for statistical outliers and put everything on a comparable scale for analysis. This helps with machine learning and data smoothing/reliability over time.

The limitations of weighted scoring systems

With the amount of data to gather, compile, calculate, and analyze, it would require substantial effort to segment everything into different Elo brackets for ranked play. To overcome this limitation, I’ll provide callouts in my analysis for certain heroes who are performing well in various competitive rankings. For example, Hela is arguably the best DPS character in the game in Celestial+ lobbies, but is much less frightening in the hands of a Silver player. Less than 8% of the player base is competing in Celestial+ lobbies anyway, so an overall view of the competitive landscape and all its rankings is by default normalized across the entire distribution of the player base.

Heroes with outsized ban rates and reasonable win rates will be punished more heavily in the rankings for the week. Groot is a great example of an outlier that does not play well into a weighted score system that penalizes ban rate. With my system, Groot was ranked at the bottom of the hero rankings list due to a 39.42% ban rate, 9.66% pick rate, and 49.94% win rate. Groot is being banned in almost four out of every ten games, and is only being played in one in ten competitive games. All of that is working against Groot’s rankings, especially his position as the most-banned hero in the game currently. Black Widow has a sub-40 % win rate and is sitting above Groot in the rankings of this system. I don’t know anyone who would argue Black Widow is a better character than Groot in Rivals.

Despite all of this, there is no question that Groot is a great Vanguard. Many top players consider him one of the best heroes in the game in any meta, and his ability to dish out incredible disruption and damage is practically unmatched across the remaining Vanguard lineup. In cases like Groot, commentary and subjective analysis outside the weighted scoring system, or modifications or manual interventions to the system, become necessary. For now, heroes like Groot will be added to a watch list as we tune the model with machine learning and make improvements over time.

Improving the model over time

With community and pro feedback, I’ll improve the weighted scoring system over time. It’s likely this is not the optimal form, but it does give a good baseline to compare data over time and early shifts in the Marvel Rivals Season Two Meta. Any potential changes to the weighted scoring system will be called out in future articles in the series.

Note on Team-ups: Due to the nature of some third-party data capture tools, some Team-Ups that involve more than two characters are split into individual pairs while others are captured by the full set. This creates some issues with data accuracy, which I’ll work to smooth out in future articles in the series through my own tooling and possible improvements in third-party tools.

Access the data!

You can access my data for the week in this Google Sheet right here. Save a copy and you'll be able to edit and better explore the data that fuels this week's analysis. All data for season two was gathered with third-party community tools. Official Netease Dev data will be used whenever it becomes available.

Marvel Rivals Hero Rankings (Weighted Scoring) Top 5 - 4/18/25

Emma Frost

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With sky-high interest and being the latest and greatest hero released in the game, it’s no wonder that Emma Frost is high on our list. A very solid win rate of 49.99% to cap the week, a 62.31% pick rate, and a low ban rate of 5.62% have been very favorable to Emma with the rated scoring system. As players improved with her kit, her overall win rate increased 1%.

Emma provides a strong frontline option and excels in dealing with a variety of threats while tanking with a second tank. She’s a reasonable answer to some dive threats and can dish out a lot of damage in the right hands. While play rate has decreased over the week and will likely continue to drop, Emma could have serious staying power in the meta for Vanguard players and is a hero to watch week-over-week. 

Rocket Raccoon

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Rocket Raccoon had a substantial rework and hero adjustments heading into season two. His 54.8% win rate, 45.36% pick rate, and super low 3.28% ban rate make him a great Strategist option to round out any comp. And while some of his unique identity was diminished with the changes to his ultimate, the data reinforces the story that he remains an excellent pick to improve any team’s odds of winning in competitive games. Rocket’s overall win rate fell 1% over the week, his pick rate improved by 2%, and his overall ban rate fell 5% week-over-week.

Cloak & Dagger

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Cloak & Dagger is in an interesting spot. Despite only having a ~48% win rate, Cloak & Dagger is still a priority pick and is present in 47.78% of games with a near-zero ban rate. With minimal reworks to her kit in the latest balance patch, C&D’s performance remained very consistent and relatively unchanged when compared to the rest of the roster. The dynamic duo is still an exceptional and well-rounded pick and remains popular in Competitive play. Much like Rocket Raccoon, Cloak & Dagger makes an exceptional pick for Strategist players and is a great main for climbing the early ranks. Data suggests that Cloak & Dagger begins to fall off the higher you climb, rewarding more mechanically-skilled players who prioritize picks like Invisible Woma and Mantis. Rocket Raccoon, however, remains a strong pick through the highest echelons of ranked play.

Invisible Woman

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Invisible Woman enjoyed a boost from the rising popularity of Mister Fantastic, despite some slight nerfs to her kit. Like Cloak & Dagger, she has a near-zero ban rate, a 47.11% win rate, and a 39.89% pick rate. Week-over-week, her win rate improved 1%, pick rate decreased 2%, and ban rate increased by 6% compared to the previous week’s data. I’d expect Invisible Woman to remain a strong strategist option and continue to garner popularity, especially if Mister Fantastic can hold onto his gains in popularity and performance.

Mister Fantastic

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Mister Fantastic is well… Fantastic! This hero received a ton of buffs in season two and fundamental reworks that vastly improved his kit and flexibility (ha) in many different situations. His sky-high win rate of 55.89% is only brought down slightly in our weighted scoring system by a huge 46% increase in ban rate week-over-week. Still, Mister Fantastic’s overall pick rate is still quite low in respect to his win rate. This is a character to pay attention to and perhaps main in season two based on very promising week one results—a drastic reversal of his underwhelming performance in Season One since his launch.

Honorary Mention - Groot

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As mentioned above, Groot was unfairly punished by the weighted scoring system that penalizes ban rate. He is an incredible tank and only struggles with contesting the verticality of fliers who will stay just outside his range. With no nerfs heading into the season and a strong kit, Groot is the premier ban target of the community across all ranks where bans are enabled. Groot's walls also do a fantastic job at blocking off Emma Frost's ultimate ability.

For Vanguard players, Groot is still a great option to flex into when he is not being banned, but you should expect to be able to play him in less than half of your games. We will examine the data week over week to see if Groot gets any relief to his ban rate, making him a more reasonable choice to main and specialize in going forward.

The Hero Ranking (Weighted Scoring) Watchlist

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Right now, Groot, Spider-Man, Hulk, Namor, and Wolverine are all being banned in more than 10% of their matches. The current weighted scoring formula creates a lot of drag on those characters in their overall rankings. We will continue to watch their performance and evaluate potential changes to the weighted scoring criteria going forward to make sure their relative strength is reflected in the rankings. For now, these should all be considered strong picks, though players will not be as consistently able to play them as their main due to the high ban rate.

Marvel Rivals Hero Movers & Shakers Top 5 Winners - 4/18/25

Adam Warlock

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Adam Warlock primarily benefited from a ban rate that dropped by over 55% week over week. That said, he’s not in a great place by himself, but his Guardian Revival team-up does still boast the second-highest win rate of all the team-ups at 61.24%. Adam’s performance over the week was very stable, yet remains down from the tail end of Season One due to his nerfs. If you are (or know) a good Adam player, early data suggests that the team up more than adequately compensates you for the decrease in individual performance on the hero.

Winter Soldier

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Winter Soldier was over-tuned in Season One and received a number of nerfs. Early in week one, his win rate decreased drastically, but has slowly risen over the week. Compared to last week, Winter Soldier’s win rate increased by 1%, his pick rate dropped by 7%, and his overall ban rate dropped by 39%. Our weighted scoring system flagged him as one of the biggest winners of the week after the first week of the season. And while there’s no arguing that he has been dethroned as a top-tier DPS option, it will be interesting to see how he will evolve over the remainder of Hellfire Gala.

The new team-up isn’t great… It’s clunky and unintuitive, and I’d really like to see some improvements made to functionality. The data also shows that the team-up reduces overall team win rate very slightly when compared to just running a Captain America alone on a team. As exciting and thematic as the team-up should be, this one has been a big letdown.

Wolverine

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Wolverine received a big week-over-week boost due to the seasonal event requiring players to play him, and a decrease in ban rate that has shifted back over to Hulk/Namor/Groot. With some nerfs to his kit, Wolverine is less of a menace to Vanguard players. I’d expect this surge in popularity and rise in the Movers & Shakers category to fade once the majority of players have completed his event quest.

Luna Snow

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Luna Snow’s win rate remained stable over the week, but her pick and ban rates both decreased week-over-week. Luna is being overshadowed by other supports, but good Luna players are still a fantastic addition to a well-rounded team. It will be interesting to see how she evolves over the remainder of the season, especially with the upcoming release of Ultron. Luna was flagged by the Movers and Shakers scoring thanks to a 30% decrease in her ban rate over the first week of the season. With the rise in popularity of Iron Fist, Luna can benefit greatly from the Atlas Bond team-up, raising Luna’s overall win rate to over 55% when utilized!

Hawkeye

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Hawkeye is winning more games in Season Two thanks to some buffs, but his overall performance and metrics over the week remained relatively stable. A stable win rate, minimal decrease in pick rate (2%), and 26% decrease in ban rate position him slightly better heading into week two of the season. Despite the gains this week, Hawkeye remains a skill-intensive character and underperforms in lower elo.

Marvel Rivals Hero Movers & Shakers Top 5 Losers - 4/18/25

Human Torch

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Human Torch is a much stronger character in season two compared to season one and has been performing quite well with the new buffs. His win rate is sitting at 51.22% and has increased 1% over the week. But players are also taking notice. His pick rate is up 13% in games, and his ban rate week-over-week increased a whopping 109%, flagging Human Torch as the biggest week-over-week loser due to less playability. Z-score analysis flagged his weekly changes as a statistical anomaly, and I’d expect things to stabilize over time. Just because he is the biggest loser of the week doesn’t make him a weak character—not by a long shot.

Iron Fist

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Similar to Human Torch, Iron Fist was a statistical anomaly in my Z-score analysis. This is another example of a character that was tuned up and is performing well, but was punished by a drastic increase in ban rate (up 85% week-over-week compared to the start of the season). Iron Fist is still winning 51.70% of games and remains a powerful addition to a well-rounded dive composition.

Mister Fantastic

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As more players flocked to Mister Fantastic, his overall win rate dropped 2% for the week. He was picked 13% more, and his ban rate increased by 46%. Despite incredibly strong top-line stats (54.59% win rate, 12.2% pick rate, and 0.7% ban rate), he suffered this week as players learn and experiment with the new season. I expect Mister Fantastic to remain a strong option going forward, so this is likely a temporary drag on week-over-week performance as things stabilize.

Iron Man

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Iron Man was brought down this week by a 52% increase in ban rate. Still, players are banning Bruce Banner much more often than Iron Man, and his increase in lethality is tied closely to the option of running both a Gamma-infused Iron Man and Namor on the same team. Iron Man’s week-over-week performance also resulted in a 1% drop in win rate, 20% boost to pick rate. With a 53.77% win rate and a staggering 59.77% win rate when Gamma-infused, Iron Man will be a character to watch this season.

Squirrel Girl

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Squirrel Girl is doing a little bit better this week. Her ban rate, while close to zero, did increase 39% week-over-week, and she enjoyed a 1% improvement in win rate this week. The spike in ban rate brought her down in the Movers & Shakers category. She is sitting at a 45.55% win rate and remains a niche pick in the Duelist Role. With fewer players playing The Thing this season, I’d expect her popularity to decrease further as time goes on.

Marvel Rivals Top 5 Team-Ups (Weighted Scoring) - 4/18/25

Performing weighted scoring on Team Ups puts these Team Ups as the top 5 this week! You can also sort by Movers & Shakers on the team-ups in this week's spreadsheet.

Guardian Revival

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Despite a heavy-handed nerf to Adam Warlock, Guardian Revival remains the top-performing team-up in competitive play based on our weighted scoring system. This team-up gives Mantis and Star-Lord an on-demand rez on cooldown that can shift team fights in your favor. Even after the nerfs, this team-up has a 61.24% win rate across the competitive landscape.

Fantastic Four (Mister Fantastic)

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Mister Fantastic was well-positioned to improve the value of this team-up with all of the buffs he received in Season Two. The extra on-demand shields can help Mister Fantastic persevere through burst damage and escape burst damage and mounting enemy pressure. Despite this, and the strength of Invisible Woman, this team-up only marginally improves the win rate of both characters, climbing to 55.49%. When paired with other members of the Fantastic Four, there is more value to be captured. And with the additional buffs and week one performance from Human Torch, the data suggests it could be a good composition to explore throughout the season.

Dimensional Shortcut

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Dive is a strong and viable option right now. When teams lean into the archetype, Black Panther and Magik can be strong when paired together. Across all levels of competitive play, this team-up is boasting a 60.45% win rate and a very low pick/ban rate. In the games where it does show up, teams are enjoying an impressive competitive edge, likely amplified if the team chooses to ban strong anti-dive options like Peni Parker and Namor. This could continue to be a strong and underutilized team-up throughout competitive play. It's certainly one to watch as the season progresses.

Mental Projection (Psylocke)

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Psylocke has fallen a little bit out of favor, but received a new team-up with Emma Frost that can confuse enemies and improve her burst damage capabilities. This week, Psylocke posted a blended win rate of 48.58%, but with Mental Projection climbed to an impressive 54.05%, an impressive 11.26% increase in overall win rate from the blended rate. If Emma remains a popular Vanguard option, this team-up could continue to garner popularity within the meta. And with a near-zero ban rate, it provides a consistent edge in competitive play, free from enemy team ban disruption.

Atlas Bond

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Atlas Bond is overperforming relative to both Luna Snow and Iron Fist’s individual win rates and is a team-up to watch closely during Season Two. At a 55.26% win rate, it is a drastic increase for Luna, who sits at a base win rate of 44.82%. Atlas Bond gives Luna extra utility, healing, and enemy disruption! Week-over-week, Atlas Bond’s overall win rate increased by 1%, pick rate increased 3%, and ban rate decreased by 15%. Week one has set the stage for this being a great team-up and competitive edge for Luna players. 

Wrap Up

That’s it for this week! We’ll continue to evaluate the meta and how it is evolving next week, keeping an eye out for top performers and rising synergies. There is so much insight to be found and I’m hopeful the data from this week gives you some ideas of how you can capture an edge in your own competitive Marvel Rivals play!

What did you think about the first week of meta-analysis? Have any suggestions for the reporting going forward? Any metrics you’d like to see? Let us know in the comments below!

Drew Cordell
Drew Cordell

Drew is a gamer dad and Vanguard Main. When he's not busy playing Marvel Rivals or writing, he enjoys cooking, lifting heavy pieces of metal, running/cycling, and spending time with family.

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