Table of Contents
Vanguard
As the Sorcerer Supreme, Doctor Stephen Strange gracefully wields ancient spells to turn the tide of even the most impossible battle. However, magic always comes at a cost, and each use of his arcane abilities gradually awakens the darkness within him.
Guide
Guide coming soon!
Base Stats
HEALTH | 650 |
MOVEMENT SPEED | 6 m/s |
Abilities
Daggers of Denak
Cast Daggers of Denak forward
KEY | |
CASTING | Five-round delayed hit projectiles |
PROJECTILE SPEED | 60 m/s |
DAMAGE | 18 |
DAMAGE FALLOFF | Falloff begins at 10m, decreasing to 62.5% at 20m |
FIRE RATE | 5.56 rounds per second, with a 0.03-second interval between every two rounds |
AMMO | 8 (1 dagger per release) |
CRITICAL HIT | No |
Eye of Agamotto
Separate nearby enemies' Souls from their bodies. Damage dealt to these Souls is transferred to their physical bodies
KEY | Q |
CASTING | Single-cast spell field that surrounds the caster |
RANGE | 10m spherical radius |
DAMAGE | 60 |
SOUL SEPARATION DURATION | 3s |
ENERGY COST | 3400 |
Cloak of Levitation
Ascend and then enter a brief state of sustained flight
KEY | SHIFT |
CASTING | Instant Cast |
DASH DISTANCE | 8m |
FREE-FLIGHT DURATION | 6s |
COOLDOWN | 15s |
Maelstrom of Madness
Release Dark Magic to deal damage to nearby enemies
KEY | E |
CASTING | Single-cast spell field that surrounds the caster |
RANGE | 8m spherical radius |
DAMAGE | Each point of Dark Magic deals 1.3 damage |
COOLDOWN | 8s |
Pentagram of Farallah
Open portals between two locations, enabling all units to travel through them
KEY | F |
CASTING | Multi-segment release |
DURATION | 20s |
COOLDOWN | 180s |
Shield of the Seraphim
Create a protective barrier against damage
KEY | |
CASTING | Channeled |
MAXIMUM SHIELD VALUE | 800 |
RECOVERY SPEED | 80/s |
DELAYED RECOVERY AFTER RELEASE | 1s |
COOLDOWN AFTER DESTROYED | 3s |
Price of Magic
Dark Magic accumulates with every hit on an enemy. If Dark Magic peaks for too long, Doctor Strange will be cursed with Anti-Heal
KEY | Passive |
ANTI-HEAL ACTIVATION DELAY AT PEAK DARK MAGIC | 3s |
ANTI-HEAL DURATION | 2s |
GENERATE DARK MAGIC | Daggers of Denak: Each hit generates 3.5 Dark Magic. When using the V key, every enemy hit generates 10 Dark Magic |
Team-Ups
Gamma Maelstrom
Hulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes Gamma Maelstrom. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade
KEY | E |
CASTING | Single-cast spell field that surrounds the caster |
RANGE | 10m spherical radius |
DAMAGE | Each point of Dark Magic deals 1.4 damage |
COOLDOWN | 8s |
SPECIAL EFFECT | At peak Dark Magic, you will no longer be subject to Anti-Heal |
Costumes
Default
Sorcerer Supreme of the Galaxy
God of Magic
Lore
Respected surgeon Stephen Strange was forced to seek a different path when his hands were injured in a terrible accident. Devoting himself to the mystic arts, Strange became this dimension's first line of defense against supernatural threats — the Sorcerer Supreme.
Sensing a massive temporal disturbance, Doctor Strange performed an arcane ritual to protect his reality. The spell failed, and Strange and his Sanctum Sanctorum became trapped within the Mirror Dimension. Lost in the timestream, Strange uses his mystic mastery to free himself for short spans of time in order to join the fight.