Magneto

The best Marvel Rivals Magneto guide: Skills, builds, stats, skins, how to play, and more.

The Master of Magnetism bends even the strongest metal to his whims, shielding his allies and striking at his foes. Whether he calls himself Max Eisenhardt, Erik Lehnsherr, or simply Magneto, the hardships this warrior has endured have made him as unbreakable as the steel he brandishes.

Guide

Guide coming soon!

Base Stats

HEALTH650
MOVEMENT SPEED6m/s
IRON RING CHARGING SPEED4s per charge

Abilities

Iron Volley

Iron Volley

Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown

KEY
CASTINGSingle-cast projectile with delayed impact that also generates a spell field
PROJECTILE SPEED80m/s
CHARGES10
MAXIMUM DISTANCE25m
RANGEInitially, it produces a spell field with a 1m spherical radius; when the projectile reaches maximum distance, the explosion radius expands to a spell field with a 3m spherical radius
ATTACK INTERVAL0.8s
DAMAGEProjectile Damage: 35. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center

Meteor M

Meteor M

Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy projectiles can enhance the meteor's power, yet overloading will cause it to self-destruct

KEYQ
CASTINGCreate a persistent spell field that launches a projectile upon completion, which generates another spell field on impact
PROJECTILE ABSORPTION RANGE15m spherical radius
PROJECTILE SPEED30m/s
EXPLOSION RANGEInitially, the ability has a spherical range with a radius of 5m. After charging for 4s, it expands to an 8m radius
MAXIMUM DURATION4s
DAMAGEThe projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 300 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the center
ENERGY COST3100
SPECIAL EFFECTFor each point of projectile damage absorbed, the power increases by 0.125, with a maximum absorption of 800 projectile damage

Metallic Curtain

Metallic Curtain

Change the magnetic field around to form a metallic curtain, blocking all incoming projectiles

KEYSHIFT
CASTINGShield
MAXIMUM ENERGY100
ENERGY COST50/s
ENERGY RECOVERY DELAY1s
ENERGY RECOVERY SPEED11/s
COOLDOWN3s

Metal Bulwark

Metal Bulwark

Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto's back

KEYE
CASTINGTargeted
MAXIMUM DISTANCE20m
SHIELD VALUE300
MAX SHIELD DURATION2.5s
COOLDOWN12s, and sharing cooldown with Iron Bulwark
SPECIAL EFFECTThe shield grants one charge of Iron Ring for every 100 damage it absorbs

Iron Bulwark

Metal Bulwark

Conjure an iron shield around himself. Damage taken will transform into rings on Magneto's back

KEYF
CASTING300
MAX SHIELD DURATION2.5s
COOLDOWN12s, and sharing cooldown with Metal Bulwark
SPECIAL EFFECTThe shield grants one charge of Iron Ring for every 100 damage it absorbs

Mag-Cannon

Mag-Cannon

Convert the iron rings on Magneto's back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks knock back enemies

KEY
CASTINGSingle-cast projectile with delayed impact
PROJECTILE SPEED120m/s
DAMAGEIron Rings' first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damage
COOLDOWNNo cooldown, but the ability can only be activated when the Iron Ring has at least one charge
CRITICAL HITNo
SPECIAL EFFECTWhen fully charged, the Iron Ring has a 6m knockback distance

Magnetic Descent

Magnetic Descent

Hold Space to fall slowly

KEYSpace
HORIZONTAL MOVEMENT SPEED6m/s
DESCENDING SPEED3.5m/s

Team-Ups

Metallic Fusion

Metallic Fusion

Scarlet Witch can infuse Chaos Energy into Magneto to enchant his greatsword. Upon receiving the Chaos Energy, Magneto can unleash its full force, striking down enemies with his enchanted greatsword

KEYC
CASTINGGrant Ability
KEY (ENHANCED)
ATTACK INTERVALThe first two stages each take 0.615s, while the third stage takes 0.954s
PROJECTILE SPEED80m/s
RANGE3m spherical radius
DAMAGEProjectile Damage: 55, Spell Field Damage: 30
DURATION10s
COOLDOWN30s

Costumes

Default

Master of Magnetism

Magneto Marvel Rivals Costume - Master of Magnetism

Uncanny Blacksteel

Uncanny Blacksteel Skin

Lore

Max Eisenhardt was born with a near-limitless Mutant ability to manipulate magnetic fields. Suffering a lifetime of persecution, Magneto made it his mission to ensure the survival of Mutantkind, no matter the cost. His uncompromising crusade often puts him at odds with other Mutants who seek more peaceful ways to coexist with humanity.

Magneto led the campaign to gather the planet's Mutant population and transport them decades into the future to a safe haven on the sentient island Krakoa, protecting his brethren from the growing dangers of the wider world.

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