Table of Contents
Vanguard
The Master of Magnetism bends even the strongest metal to his whims, shielding his allies and striking at his foes. Whether he calls himself Max Eisenhardt, Erik Lehnsherr, or simply Magneto, the hardships this warrior has endured have made him as unbreakable as the steel he brandishes.
Guide
Guide coming soon!
Base Stats
HEALTH | 650 |
MOVEMENT SPEED | 6m/s |
IRON RING CHARGING SPEED | 4s per charge |
Abilities
Iron Volley
Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown
KEY | |
CASTING | Single-cast projectile with delayed impact that also generates a spell field |
PROJECTILE SPEED | 80m/s |
CHARGES | 10 |
MAXIMUM DISTANCE | 25m |
RANGE | Initially, it produces a spell field with a 1m spherical radius; when the projectile reaches maximum distance, the explosion radius expands to a spell field with a 3m spherical radius |
ATTACK INTERVAL | 0.8s |
DAMAGE | Projectile Damage: 35. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center |
Meteor M
Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy projectiles can enhance the meteor's power, yet overloading will cause it to self-destruct
KEY | Q |
CASTING | Create a persistent spell field that launches a projectile upon completion, which generates another spell field on impact |
PROJECTILE ABSORPTION RANGE | 15m spherical radius |
PROJECTILE SPEED | 30m/s |
EXPLOSION RANGE | Initially, the ability has a spherical range with a radius of 5m. After charging for 4s, it expands to an 8m radius |
MAXIMUM DURATION | 4s |
DAMAGE | The projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 300 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the center |
ENERGY COST | 3100 |
SPECIAL EFFECT | For each point of projectile damage absorbed, the power increases by 0.125, with a maximum absorption of 800 projectile damage |
Metallic Curtain
Change the magnetic field around to form a metallic curtain, blocking all incoming projectiles
KEY | SHIFT |
CASTING | Shield |
MAXIMUM ENERGY | 100 |
ENERGY COST | 50/s |
ENERGY RECOVERY DELAY | 1s |
ENERGY RECOVERY SPEED | 11/s |
COOLDOWN | 3s |
Metal Bulwark
Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto's back
KEY | E |
CASTING | Targeted |
MAXIMUM DISTANCE | 20m |
SHIELD VALUE | 300 |
MAX SHIELD DURATION | 2.5s |
COOLDOWN | 12s, and sharing cooldown with Iron Bulwark |
SPECIAL EFFECT | The shield grants one charge of Iron Ring for every 100 damage it absorbs |
Iron Bulwark
Conjure an iron shield around himself. Damage taken will transform into rings on Magneto's back
KEY | F |
CASTING | 300 |
MAX SHIELD DURATION | 2.5s |
COOLDOWN | 12s, and sharing cooldown with Metal Bulwark |
SPECIAL EFFECT | The shield grants one charge of Iron Ring for every 100 damage it absorbs |
Mag-Cannon
Convert the iron rings on Magneto's back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks knock back enemies
KEY | |
CASTING | Single-cast projectile with delayed impact |
PROJECTILE SPEED | 120m/s |
DAMAGE | Iron Rings' first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damage |
COOLDOWN | No cooldown, but the ability can only be activated when the Iron Ring has at least one charge |
CRITICAL HIT | No |
SPECIAL EFFECT | When fully charged, the Iron Ring has a 6m knockback distance |
Magnetic Descent
Hold Space to fall slowly
KEY | Space |
HORIZONTAL MOVEMENT SPEED | 6m/s |
DESCENDING SPEED | 3.5m/s |
Team-Ups
Metallic Fusion
Scarlet Witch can infuse Chaos Energy into Magneto to enchant his greatsword. Upon receiving the Chaos Energy, Magneto can unleash its full force, striking down enemies with his enchanted greatsword
KEY | C |
CASTING | Grant Ability |
KEY (ENHANCED) | |
ATTACK INTERVAL | The first two stages each take 0.615s, while the third stage takes 0.954s |
PROJECTILE SPEED | 80m/s |
RANGE | 3m spherical radius |
DAMAGE | Projectile Damage: 55, Spell Field Damage: 30 |
DURATION | 10s |
COOLDOWN | 30s |
Costumes
Default
Master of Magnetism
Uncanny Blacksteel
Lore
Max Eisenhardt was born with a near-limitless Mutant ability to manipulate magnetic fields. Suffering a lifetime of persecution, Magneto made it his mission to ensure the survival of Mutantkind, no matter the cost. His uncompromising crusade often puts him at odds with other Mutants who seek more peaceful ways to coexist with humanity.
Magneto led the campaign to gather the planet's Mutant population and transport them decades into the future to a safe haven on the sentient island Krakoa, protecting his brethren from the growing dangers of the wider world.