Marvel Rivals Season 3 Competitive Meta Analysis: Welcome to the Inferno!

Welcome back to my Marvel Rivals Competitive Meta Analysis series! It’s hard to believe it, but Season 3 is already here and we have a full week of data in the bag to try to make sense of what’s been happening in the first week of the season! There are a lot of emerging meta-trends to discuss in the first week, so let’s dive in. A new balance patch just hit, punishing Wolverine with some (much-needed) nerfs to his survivability and damage output, so expect these changes to cascade through the meta heading into next week’s report.

In this series, I’ll examine and analyze week-over-week shifts in the Rivals Competitive meta across the entire roster, all ranks, and all platforms. I’ll discuss trends and identify opportunities for heroes that may be positioned to outperform relative to the rest of the roster. 

How are heroes scored and weighted?

My analysis uses a simple weighted scoring system to evaluate hero performance. Data is centralized and snapshotted from multiple third-party tools. Win rate, pick rate, and ban rate are locked in for each hero at the start of the week, then again after seven days have passed. I then examine the shifts in performance and pass everything through a weighted scoring system.

In season 2.5, we improved the weighted scoring system by factoring in a new ‘Synergy’ metric. This examines the delta between a hero’s average team-up win rate and their blended win rate which includes all match data with or without a team-up. A higher delta between team-up win rate and blended win rate means a hero is more synergistic and can capture a lot of value when prioritizing team compositions. This new synergy metric reflects 10% of the weighted scoring system going forward, with its percentage share being taken from blended win rate. This has given a better representation of the meta, so it’s something we are carrying into Season 3 of Marvel Rivals!

Hero Rankings Weighted Scoring = (7.5x win rate) + (1x pick rate) + (1x synergy) - (0.5x ban rate)

The idea is simple. Win rate should be the most significant factor in ranking heroes. Pick rate evaluated and factored in. How often players are picking certain heroes can be indicative of power or at least preference. Synergy is also factored in at 10% to evaluate and weigh the value of a hero’s team-ups.

Why is ban rate penalized in the weighted scoring model? Aren’t heroes that are being banned more frequently more likely to be OP?

Ban rate can be a decent proxy for power level—or at least annoyance to play against. Unfortunately, it also works against you when selecting which characters to play and specialize in competitive. There is an opportunity cost to picking, practicing, and playing a character that is likely to get banned. In general, the more you play on a hero, the more you can expect to improve and for those improvements to be represented in your overall win rate with a hero. If you are unable to play your main over a third of competitive games you play, you are potentially hamstringing your performance and practice time with improving and mastering those heroes. 

Another thing to note is that ban rate effectively reduces the pick rate of heroes. While a banned hero would not always have been picked for play in a game, the higher the ban rate, the more likely it is that a player who wants to cannot play that character in a match. Therefore, I’ve factored in a penalty for ban rate in my weighted scoring model. The lower the ban rate, the lower the penalty. Ban rate penalty currently represents 5% of a character’s weighted score.

Weekly Performance

There were no adjustments made to the Weekly Performance weighted scoring formula this week.

This weighted scoring system looks at the change or delta (Δ) between the current week's data and the previous week's snapshot. This gives us a good trend of how heroes are progressing and allows us to identify the biggest winners and losers of the week. In this category, heroes who are winning more, being picked more, and being banned less will receive more of a lift. Heroes who are performing worse week over week will be ranked lower in this list. 

The scoring system weights for this category must be different from base rankings. Hero win rates remain relatively stable week to week without a balance patch, but pick rates vary drastically as the meta evolves. Using the same weighted system for rankings would result in scores being almost entirely driven by changes to pick rate alone, which paints a severely skewed and flawed glimpse of actual performance.

Weekly Performance Scoring = (20x Δwin rate) + (2x Δpick rate) - (3x Δban rate)

Once Weekly Performance values are created, I run a z-score analysis to determine how many standard deviations (σ) each data point is from the mean of the set to look for statistical outliers and put everything on a comparable scale for analysis. This helps with machine learning and data smoothing/reliability over time.

The Weekly Performance category highlights the biggest winners and losers of the week, and often, the changes and weekly shifts are very subtle, especially as the meta starts to stabilize. But every marginal advantage you can stack in your favor can make a huge difference in your climb, amplified and compounded over the number of games you play. Likewise, every marginal disadvantage you continue to play will adversely affect your results. Here’s a simple graph that illustrates the concept:

The Power of Tiny Gains Graph

The limitations of weighted scoring systems

With the amount of data to gather, compile, calculate, and analyze, it would require substantial effort to segment everything into different Elo brackets for ranked play. To overcome this limitation, I’ll provide callouts in my analysis for certain heroes who are performing well in various competitive rankings. For example, Hela is arguably the best DPS character in the game in Celestial+ lobbies, but is much less frightening in the hands of a Silver player. Less than 8% of the player base is competing in Celestial+ lobbies anyway, so an overall view of the competitive landscape and all its rankings is by default normalized across the entire distribution of the player base.

Improving the model over time

With community and pro feedback, I’ll improve the weighted scoring system over time. It’s likely this is not the optimal form, but it does give a good baseline to compare data over time and early shifts in the Marvel Rivals Season Three Meta. Any additional changes to the weighted scoring system will be called out in future articles in the series.

New Data-Driven Meta Tier list

This meta-analysis article is fueled by tons of data. We’ve taken that data and created an early tier list for all characters using our weighted scoring algorithms and evaluating the competitive landscape as a whole. Check out our early season 3 tierlist here! This tier list will be updated over time.

Marvel Rivals Hero Rankings (Weighted Scoring) Top 5 - 7/18/25

Phoenix

  • Win Rate: 48.53% (—)
  • Pick Rate: 55.81% (▼20%)
  • Ban Rate: 6.99% (▼34%)
  • Team Up Win Rate Delta: (21%)

There’s no denying the strength of Primal Flame and its standout performance in week one. Despite a fairly lackluster(pronounced: balanced) performance from Phoenix, Wolverine’s breakout as a Vanguard-slaying menace had me insta-locking DPS faster than anything else that’s been released in Marvel Rivals since launch. Wolverine was so dominant with this team-up that Netease had to release a hotfix balance patch less than a week into the season. Phew, it won’t feel as bad to play Vanguard now.

Primal Flame posted a staggering 58.77% win rate, a pick rate of 12.87%, and a ban rate of over 60% in its first week. Insanity.

Phoenix herself is strong enough. As a hit scan, she can deal with fliers and dish out damage at range, but relies on clusters of enemies to really shine. Her damage falloff and lack of single-target damage are clear limitations that don’t impact characters like Hela. So, Phoenix players who want to help their team will need to hit shots and know how to manipulate the spark system and juggle explosions, cycling between enemies to try to detonate concentrated pockets of damage at key moments. This challenge is amplified by an ultimate that really can’t do much on its own without setting the stage and caching sparks across the enemy team to set up a spectacular damage explosion. It’s tough work, and I imagine it will take time for players to really learn Phoenix’s kit and where she fits within the emerging meta.

This week, her overall win rate was 48.53%, her pick rate was 55.81%, and her ban rate was 6.99%. With a 21% team-up delta pulling up her overall win rate considerably with Primal Flame, I expect Phoenix’s win rate and pick rate to take a big hit heading into the second week. While Phoenix scored favorably due to a very high pick rate in the first week of competitive play, I’m thoroughly expecting her to fall significantly in week two, perhaps even more than 5 slots and out of the top 5 hero rankings.

Examining her individual matchups, Phoenix struggles most against Peni Parker and Magik, though Mantis and Black Panther are also weak matchups. Phoenix players should prioritize banning Peni and Black Panther for their teams, depending on your composition.

We need more time to understand the falloff from the Wolverine nerfs and how pick rate on new heroes gradually falls week-over-week throughout the season. For Emma Frost and Ultron, we saw a ~20% fall in pick rate week-over-week through the first three or four weeks of the season. I’d expect Phoenix to follow a similar pattern.

Mantis

  • Win Rate: 53.96% (▼1%)
  • Pick Rate: 9.49% (▼15%)
  • Ban Rate: 0.06% (▼40%)
  • Team Up Win Rate Delta: (22%)

Mantis received some marginal buffs to her healing this season, after being hit with a couple of nerfs to both her movement speed and overall health that diminished her ability to be a scrappy skirmisher and aggressive strategist, weaving powerful healing over time and damage increases for allies and damage potential via her primary fire. Mantis has always been a strong hero, and is performing even better with the recent balance changes. This week, Mantis enjoyed a 53.96% win rate, a 9.49% pick rate, and a ban rate of only 0.06%, the lowest of any hero for the entire week.

Mantis also enjoys being a part of the strongest team-up in our weighted scoring algorithm—Guardian Revival. With this team-up, her win rate climbs to an astounding 65.74%, an incredible 22% differential from her blended win rate. This team-up got even stronger and was already winning a ton of games before. This team-up is one of the strongest and underutilized things in the game and has been since season 2 of competitive play.

Examining her individual matchups, Mantis struggles the most against Peni Parker, and Iron Man. Mantis players should prioritize banning Peni Parker and Storm/Iron Man, depending on what characters your team wants to play.

Week-over-week, Mantis’s overall win rate fell by 1%, her pick rate decreased by 15%, and her ban rate fell 40%. 

Rocket Raccoon

  • Win Rate: 52.89% (—)
  • Pick Rate: 30.09% (▲1%)
  • Ban Rate: 2.81% (▲2%)
  • Team Up Win Rate Delta: (6%)

Rocket Raccoon has been making a huge impact in the competitive meta since his rework at the start of season two and has held a top-five slot in our rankings for the entirety of season 2 & 3. A powerful team-up with Peni makes him even better, and remains very strong even with the recent nerf last season. He is a clear and consistent top-performer in the Strategist role. Rocket’s overall win rate sits at an amazing 52.89% for the week, with his pick rate rising slightly to 30.09% and ban rate rising to 2.81%.

Rocket’s strength comes from the utility of his B.R.B. beacon and effectively turning fights into 7v6s, or erasing an early mistake from your team and giving you a shot to turn around the team fight. He has great healing output and plenty of utility to help his team. 

Rocket is performing well against most of the roster, but should prioritize banning Magik and/or Peni Parker (unless your team intends on playing Peni as well) based on individual matchup data and week-over-week shifts.

Rocket remains one of the strongest Strategist pick in a vacuum. Week-over-week, his overall win rate was constant, his pick rate climbed by 1%, and his ban rate increased by 2%. It’s clear Rocket is still a great addition to almost any team composition. His team-up with Peni Parker, Rocket Network, propels his win rate up to 62.67% and gives strong utility from Peni’s spider nests since they can consistently pump out shields to the frontline in the middle of conflicts, while also enabling his B.R.B. beacon to dish out damage to unsuspecting foes.

Rocket’s team-up nerf was extremely minimal and barely moved the needle on Rocket Network’s performance.

Magik

  • Win Rate: 53.83% (—)
  • Pick Rate: 10.51% (▲13%)
  • Ban Rate: 0.95% (▲32%)
  • Team Up Win Rate Delta: (17%)

Magik and Black Panther have defied my expectations and proven that Dive is still a great and powerful strategy to pursue. Dive took a back seat to the poke/flier meta in season 2 but has been making a huge resurgence heading into week 1 of season 3 with no signs of slowing down. Black Panther’s ban rate is higher than ever, and more players are trying to stop opposing dive strategies now that key fliers were tempered with nerfs heading into season 3. Magik has enjoyed great stats this week that propelled her through our weighted scoring algorithm. This week, Magik enjoyed a 53.83% win rate, a pick rate of 10.51%, and a ban rate of just 0.95%.

This week, Dive has shown that it is an increasingly popular strategy for the midseason, and both Magik and Black Panther have gained significant ground. Captain America’s metrics were also up this week as a strong frontline vanguard option to lead dive compositions.

Week-over-week, Magik’s overall win rate was flat, her pick rate increased by 13%, and her ban rate rose by 32%. Magik is a hero to watch.

A Magik player taking and contesting off angles and flanking routes can pose a problem for poke heroes like Hawkeye, The Punisher, and Hela. Magik will be a reasonable bellwether for how the meta is favoring dive-based compositions or an interesting flex component to some more creative compositions.

Examining the data, the most impactful reason that Dive has been able to make such a rebound in popularity is that many teams are still investing their bans on heroes like Wolverine and sometimes let Black Panther slip through the cracks. Even without her compatriot, Magik can excel on her own. Dive players who ban Peni Parker AND fliers can effectively diminish the opposing team's ability to fight back and effectively protect their backliners against this aggressive strategy. When bans fall as they usually do, Dive compositions have extremely high ROI and are positioned to outperform against teams who cannot play the best answers to them. It's a classic game of rock, paper, scissors.

Ultron

  • Win Rate: 52.96% (—)
  • Pick Rate: 14.52% (▼4%)
  • Ban Rate: 1.60% (▼32%)
  • Team Up Win Rate Delta: (16%)

Ultron has been dominating the competitive scene and has been performing incredibly well since his launch. With a 52.96% win rate and a pick rate of 14.52%, Ultron is still being played a ton (and is winning his games). Nerfs at the start of season 3 were not enough to knock Ultron from the top 5 slot in our weekly competitive hero rankings.

Ultron packs a ton of utility in that he can heal his team while pursuing and contesting off-angles in the air. No damage falloff on his primary fire’s secondary burst also gives strong damage output at range, and skilled Ultron players who focus their fire can augment their team’s potential for securing difficult picks. 

Ultron’s overall pick rate fell 4% week-over-week. Ultron’s ban rate has fallen 32% week-over-week after his season 3 nerfs. With the Stark Protocol team-up with Iron Man, his overall win rate climbs to a staggering 61.22% (a 16% increase over his blended win rate), providing extra healing and damage output that can help Ultron perform better.

Ultron’s worst matchup by far is Peni Parker[item]. Considering how dominant & popular Peni Parker has been since season 2, this should be a priority ban for Ultron players, unless someone on your team intends to play Peni and you have a [item]Rocket Raccoon player for the team-up.

The Hero Ban Watchlist

Right now, Bruce Banner,Black Panther, Emma Frost, Pani Parker, and Wolverine are all being banned in more than 10% of their matches. Before the hotfix nerf, Wolverine crept up to the 50% mark. Both Iron Man and Storm are creeping up to the 10% ban mark. 

With the recent Wolverine nerf, I’d expect Wolverine’s ban share to fall drastically, leaving plenty of room for shakeups in the ban category and for other heroes to surpass the 10% threshold mark on our weekly ban watchlist.

Marvel Rivals Hero Weekly Performance Top 5 Winners - 7/18/25

Hawkeye

  • Win Rate: 43.41% (▲3%)
  • Pick Rate: 3.55% (▲11%)
  • Ban Rate: 0.55% (▼26%)
  • Team Up Win Rate Delta: (10%)

Hawkeye is in a tough spot. On one hand, Hawkeye players who can consistently hit their shots are doing extremely well. But data shows that Hawkeye is one of the worst-performing characters across all ranks of competitive plays as an aggregate.

This week, Hawkeye received some lift in our weekly performance winners due to a 3% increase in win rate, 11% increased pick rate, and a 26% decrease in ban rate. It’s a good week to be a Hawkeye player, and time will tell if he can continue to hold strong or will fall off further in the emerging season 3 meta.

Storm

  • Win Rate: 52.55% (▲3%)
  • Pick Rate: 4.72% (▲16%)
  • Ban Rate: 8.32% (▼18%)
  • Team Up Win Rate Delta: (7%)

Storm lost her team-up with Human Torch but was relatively unfazed in terms of performance. During season 2, Storm’s ban rate was staggering. Now, with how strong Wolverine was during the first week, she fell below 10% for the first time since the start of season 2. 

This week, Storm soared above the clouds in our weekly winners due to a 3% increase in win rate, a 16% increase in pick rate, and an 18% decrease in pick rate. She also has a great new skin that can be earned for free during the new event!

I’ll be interested to see if Storm’s ban rate surges back up now that Wolverine will presumably be banned a lot less in the second week of the competitive season.

The Punisher

  • Win Rate: 44.31% (—)
  • Pick Rate: 10.73% (▲14%)
    Ban Rate: 3.57% (▼23%)
  • Team Up Win Rate Delta: (1%)

The Punisher was hit with some nerfs in season three, but is still performing reasonably well as a situational pick. His pick rate was up 14% this week, and his ban rate fell 23% which helped with his performance for the week as a whole. He is not the powerhouse he was in season 2, but dedicated Punisher players can still make this well-rounded hero work well!

Ultron

  • Win Rate: 52.96% (—)
  • Pick Rate: 14.52% (▼4%)
  • Ban Rate: 1.60% (▼32%)
  • Team Up Win Rate Delta: (16%)

Ultron got a lift this week in our weekly performance winners due to a 32% decrease in ban rate and only a marginal decrease in pick rate. With a steady and strong win rate, Ultron remains an exceptional strategist in our rankings across all ranks of competitive play! 

Psylocke

  • Win Rate: 48.18% (—)
  • Pick Rate: 7.41% (▲11%)
  • Ban Rate: 0.50% (▼25%)
  • Team Up Win Rate Delta: (14%)

Psylocke’s got a new summer skin that is sure to increase her pick rate over the next week! This week, Psylocke got a lift in our weekly rankings due to an 11% increase in pick rate, and a 25% drop in ban rate. Her team-up with Emma Frost still produces a meaningful impac,t and skilled Psylocke players can put a lot of pressure on enemy teams from off angles while opening up big opportunities and plays. She’s a hero to continue watching!

Marvel Rivals Hero Weekly Performance Top 5 Losers -7/18/25

Star-Lord

  • Win Rate: 46.66% (▲1%)
  • Pick Rate: 6.01% (▲12%)
  • Ban Rate: 0.15% (▲50%)
  • Team Up Win Rate Delta: (41%)

Star-Lord is a niche but powerful pick. This week, Star-Lord was penalized by a 50% increase in ban rate, but still remains one of the lowest-banned heroes in the game. With the Guardian Revival team-up, Star-Lord experiences an unclassed win rate delta that propels him to a top-tier selection. Securing this team-up with Adam Warlock and Mantis does wonders for his efficacy.

Squirrel Girl

  • Win Rate: 47.42% (▲1%)
  • Pick Rate: 16.27% (▲3%)
  • Ban Rate: 3.19% (▲35%)
  • Team Up Win Rate Delta: (21%)

Squirrel Girl was brought down this week by a 35% increase in ban rate. Her inclusion with Iron Man in Stark Protocol has drastically improved her lethality and utility on teams. She’s more powerful than ever before and should be a priority selection for teams that have an Iron Man player. If you can also secure an Ultron, you’ll be well-positioned and stack the odds in your favor for your season 3 competitive climb!

Black Panther

  • Win Rate: 50.97% (▼1%)
  • Pick Rate: 12.89% (▲4%)
  • Ban Rate: 35.07% (▲19%)
  • Team Up Win Rate Delta: (24%)

Black Panther was brought down this week by a massive 19% increase in ban rate as Dive surges back in popularity. Black Panther is strong with or without the Dimensional Shortcut team-up with Magik and is enjoying a resurgence as dive becomes more popular in the meta. Week-over-week, Black Panther’s ban rate has been increasing, and with nerfs to Wolverine, I expect Black Panther’s ban rate to climb even further.

Right now, some teams are investing their bans in trying to hamstring flying/poke compositions, so dive can sneak by and often excel when Peni Parker is banned and cannot set up a strong defensive foothold. With a strategic Emma ban, Dive can perform even better and put more pressure on the opposing backline.

Magik

  • Win Rate: 53.83% (—)
  • Pick Rate: 10.51% (▲13%)
  • Ban Rate: 0.95% (▲32%)
  • Team Up Win Rate Delta: (17%)

Magik was brought down this week by a 32% increase in ban rate, but still remains a powerful option as we already discussed. Dive bans should continue to fall on Black Panther, who represents the more annoying of the two for enemy compositions to deal with, though Magik is still plenty strong on her own. Overall, I expect her metrics to remain relatively stable outside of an increasing pick rate. Magik is a great substitution for dive players who still want to play the strategy in their matches when Black Panther is banned in their matches.

Cloak & Dagger

  • Win Rate: 48.33% (—)
  • Pick Rate: 45.93% (▲7%)
  • Ban Rate: 0.71% (▲27%)
  • Team Up Win Rate Delta: (3%)

Cloak & Dagger has been a mainstay strategist option since the earliest days of the game. Their ability to provide insane survivability and area control coverage can shape the outcome of entire matches at pivotal moments—this is evident in their extremely high and consistent pick rate at 45.93%. Cloak & Dagger are held back only by a low skill ceiling and an extremely weak and underperforming team-up with Moon Knight. This week, Cloak & Dagger was brought down in our weekly performance ratings due to a 27% increase in ban rate, though their overall ban rate still sits below 1%. Expect Cloak & Dagger to continue to be a foundational strategist that can fit within almost any team composition and strategy.

Marvel Rivals Top 5 Team-Ups (Weighted Scoring) - 7/18/25

Performing weighted scoring puts these team-ups as the top 5 this week!

Guardian Revival

  • Win Rate: 65.74% (▼3%)
  • Pick Rate: 0.59% (▲31%)
  • Ban Rate: 0.28% (▲8%)

Despite a heavy-handed nerf to Adam Warlock at the start of season 2, Guardian Revival remains the top-performing team-up in competitive play based on our weighted scoring system with a massive 65.74% win rate. This team-up gives Mantis and Star-Lord an on-demand rez on cooldown that can shift team fights in your favor. This week, the team-up’s win rate fell by 3%, its pick rate increased by 31%, and its ban rate increased 8%. 

At the start of season 3, this team-up received a 15-second nerf to the rez cooldown, but it barely affected overall metrics.

As I’ve been saying for MONTHS, this is a diamond in the rough and is something to prioritize in character selection with your team if you want to win more games. 

This team-up is even better if you can practice and play consistently with a squad that can pull this off. Players are taking notice, and the opportunity gap may close if this team-up’s pick rate increases drastically. In other words, keep buying it while it’s cheap!

With recent buffs to Mantis and Adam Warlock, this team-up has soared to new heights and is borderline oppressive to opponents. Let’s hope Netease doesn’t take a baseball bat to Adam Warlock’s knees for this one.

Rocket Network

  • Win Rate: 62.67% (▲1%)
  • Pick Rate: 11.87% (▲10%)
  • Ban Rate: 20.17% (▲18%)

Rocket Network is crazy strong and held a top slot in team-up rankings for weeks on end.

This team-up fits well into almost any team composition and enjoys one of the highest win rates of any team-up in the game. There is so much value in giving Rocket Raccoon an offensive boost while also creating a second spider nest and allowing Peni to regularly output effective healing and armor packs via her nests to the frontline of your team. This team-up really has it all—and crafty Peni players have been saving their second spider nest for when the first one goes down to retain optionality and near-constant uptime of spider nests at the cost of some offensive and defensive utility.

This week, Rocket Network enjoyed a 62.67% win rate, an 11.87% pick rate, and a ban rate of 20.17%. Week-over-week, the win rate was up 1% pick rate was up 10%, and ban rate was up another 18%.

My advice for you: Either play this team-up on your team or ban it!

Stark Protocol (Ultron)

  • Win Rate: 61.22% (▼1%)
  • Pick Rate: 6.02% (▲5%)
  • Ban Rate: 10.86% (▼1%)

Stark Protocol effectively empowers Iron Man and Ultron and elevates them to new heights, two heroes who are strongly positioned in the emerging meta. This team-up adds defensive utility and extra healing for Ultron, patching a major weakness he lacks. While the damage output is limited, the fact that this ability can penetrate multiple targets (friends & foes) makes it very strong. Ultron players should aim to use it when on the ground and try to hit as many targets as possible. Use it as a stopgap to try to counter enemy ultimates and provide burst healing to your team in a pinch.

This week, Stark Protocol enjoyed a 61.22% win rate, a pick rate of 6.02%, and a ban rate of 10.86%.

Week-over-week, the win rate decreased by 1%, pick rate increased by 5%, and ban rate down 1%. Since Iron Man was nerfed recently, this team-up is being banned a lot less and gained some relative power thanks to a separate Stark Protocol team-up with Squirrel Girl. This trifecta is performing even better, so it’s a net win for this team-up and improves it even more!

Dimensional Shortcut

  • Win Rate: 63.01% (▲2%)
  • Pick Rate: 3.07% (▲26%)
  • Ban Rate: 36.02% (▲19%)

Black Panther is stronger than ever. His team up with Magik, is putting up amazing numbers across the board. This week, Dimensional Shortcut enjoyed a 63.01% win rate, 3.07% pick rate, and a 36.02% ban rate. With Wolverine poised to lose ban rate, I imagine more of that will transfer over to Black Panther and send his ban rate over the 40% threshold.

Week-over-week, the team-up’s win rate was up 2%, its pick rate increased by 26%, and its ban rate was up 19%. It’s held strong and is a solid pick for dive-based compositions that defy the emerging meta. Consider pairing with Captain America and another sturdy Vanguard to help lead the charge and mount the aggression in your dives. As Magik and Black Panther start to gain some popularity again, it will be interesting to see how this team-up performs throughout the remainder of the season.

Ragnarok Rebirth

  • Win Rate: 60.05% (▲15%)
  • Pick Rate: 1.04% (▲35%)
  • Ban Rate: 5.18% (▼22%)

Ragnarok Rebirth has fallen since the Thor reworks, but still remains #5 on our top team-ups list in the weighted scoring algorithm. With a 60.05% win rate, it’s a clear performer even after adjustments to each of the heroes in the team-up. This week, Ragnarok Rebirth’s win rate increased by 15% (it had a huge dip the first few days of the season but returned to previous highs quickly, I’m unsure if this was a data quality issue in reporting or true variance in performance), its pick rate increased by 35% (reflected in a boost to Loki), and its ban rate dropped by 22%. 

Ragnarok Rebirth has been yo-yoing in performance week-over-week throughout season 2, but still remains a strong and viable option in season 3!

Thor can be complemented with either Captain America or Emma Frost to form a well-rounded and consistently-performing team. This team-up can also be run with just Hela and Loki, and perform extremely well. 

Wrap Up

That’s it for the first week of season 3! We’ll continue to evaluate the season 3 meta and how it is evolving next week, keeping an eye out for top performers and rising synergies.. There is so much insight to be found, and I’m hopeful the data from this week gives you some ideas of how you can capture an edge in your own competitive Marvel Rivals play!

What did you think about the first week of season 3? Have any suggestions for the reporting going forward? Any metrics you’d like to see? Let us know in the comments below!

Drew Cordell
Drew Cordell

Drew is a gamer dad and Vanguard Main. When he's not busy playing Marvel Rivals or writing, he enjoys cooking, lifting heavy pieces of metal, running/cycling, and spending time with family.

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