Table of Contents
Expertly wielding a full arsenal of futuristic weapons, Frank Castle is a formidable one-man army. With a steadfast resolve to deliver justice to his enemies, The Punisher won't cease in his mission until every last round is fired!
- Role: Duelist
- Difficulty:
Guide
The Punisher is solid character that is great for simply dealing constant damage. His kit makes him perfect for a new player to pick up, but also leaves room for a skill curve. In this guide, we will start with an overview of his abilities for new players. If you already know the basics of the character, skip down to the next section where we will give you tips and tricks to improve your consistency. Finally, we will offer guidance on if The Punisher is the right character for you.
Basic Ability Guide (For Beginners)
You can find a bulleted list of the character's abilities in game under their character tab. This portion of the guide will cover the same info, as well as some extra information and tips that the game doesn't clearly outline. If you already have a basic grasp of the character, skip to the next section for more advanced tips.
At the surface level, Punisher is a very simple character. His primary weapon is an assault rifle that behaves like any shooter. His bullets do 18 damage each at close to medium range, but drop down to about 13 damage at 40 meters. His weapon does deal critical hit damage, so getting headshots will maximize your damage output.
He has an alternate fire the weapon can swap to at any time you want, which is his shotgun. This weapon does significantly more damage at close range than the rifle, but significantly less at medium and long range. This is perfect to swap to in close quarters combat, like dealing with an aggressive character like Spider-Man. It has a separate magazine from your rifle and has to be reloaded independently. There is a fairly lengthy animation to swap between weapon modes, so be careful when you choose to change modes.
He has the passive ability "Warrior's Gaze" that allows him to continuously see opponents through walls after they have left your line of sight. It makes the opponents glow red to only Punisher, and the effect lasts for 3 seconds from the time you last saw them. This can help you track down and eliminate a fleeing opponent.
To keep your mobility high, Punisher has a Zip line ability called "Vantage Connection". On activation, you will place a Zip line only you can use. This will remain persistent on the map until you swap characters or place more than 3 zip lines on the map. After firing, you will instantly ride towards the end of the line, and it will launch you upward as you disembark anywhere on the line, allowing you to keep your momentum while airborne. You can jump at any time while riding to also launch you into the air. If your line dips too low to the ground, you will automatically detach and launch upward. You can use these to set up rapid return paths after your death, or to reach vantage points that were previously inaccessible.
Punisher also has a smoke bomb he can deploy as an ability. On impact, it deals 45 damage to any nearby opponent and covers the area in a thick smoke. It will also launch you 10 meters backwards, or upwards if you throw it at your feet. You can use this as a quick escape in a fight, or as a finisher when your ammo is out. Thanks to your passive ability, enemies will glow red through the smoke, but they won't be able to see you.
As a final ability, Punisher has a mountable turret. You can place this anywhere on the map that has space for it to deploy. While mounted, you have 200 bullets you can fire without reloading. Your bullet spread will decrease the longer you fire, letting you hone in on evasive targets. The turret covers your body to block damage, but the turret has 600 hp. After you run out of bullets, take 600 hp of damage, or press the ability again, you will dismount and the turret will vanish. While mounted, your back is still vulnerable, so you can be shot and killed out of it without needing to destroy the turret.
Punisher's ultimate ability gives him 2 mini-guns and a rocket launcher. For the 10 seconds it is active, you gain unlimited ammo on a very fast-firing weapon. While shooting, you have a 40% movement speed penalty, and a 20% penalty when not shooting. This means you really need to be in combat range before you activate it to ensure you don't waste time slowly walking to the fight. Your missle launcher has 8 shots and will automatically fire 2 every couple of seconds. These missiles will seek and destroy nearby opponents without you needing to aim at them. You do have to have see them on screen in order for them to fire.
Tips and Tricks For Gameplay
As soon as you spawn and leave the spawn room, shoot a zip line towards the objective. This will not only let you rapidly get there, but it leaves a reusable fast track any time you die. On subsequent trips, you can add up to 2 additional zip lines that you can chain together to make your returns to point even faster!
If you want to jump up a ledge quickly, jump and throw down a smoke grenade at your feet. This will catapult you upwards and let you quickly reach different areas. Some of these areas will makes for good vantage points to drop a turret down.
If you swap weapons, your holstered weapon mode will automatically reload after 3 seconds have passed. If you are utilizing both modes, make sure at least 3 seconds have passed and you will always have a full clip when you swap back!
Zip lines have quite a bit of range, but you need to make sure you are angled up enough. If you aim too far down, the zip line wont deploy since Punisher won't fit underneath. To ensure you don't waste time, aim your zip line strait with no angle downward. You can angle up with no issues, but accidentally aiming down will cause many zip lines not to fully connect.
Punisher's turret deployment gives him a short window where he can't be targeted. If you see at attack like Jeff's ultimate coming, you can deploy your turret for brief protection!
Your ultimate's missle launcher will decide it's own target in range. If you are too close, the missiles will fly behind the target and deal no damage. If you are too far, it won't fire at all. You don't need to plan around what your missiles do, just be aware of your spacing so they can make the most impact automatically.
Is The Punisher For You?
The Punisher is a all-in DPS character that doesn't need any teamwork to be successful. He offers a very high damage output and solid mobility. His abilities help keep him mobile and protected across a range of combat scenarios. He doesn't require perfect accuracy since he has a large magazine that fires a string of shots, rather than 1 at a time.
If you like simple but effective DPS characters, Punisher might be for you. He's a great starting place for any player looking to learn the game, make an easy impact, or simply wanting a traditional shooter feel. His abilities don't need to be managed, allowing you to be totally focused on just shooting your weapon. You don't have much teamwork capabilities, so he is great if you want to go solo and help the team with kills alone.
If you enjoy a more complex, unique character, Punisher may not be for you. He may be good, but he is a generic shooter character at the end of the day. If you are looking for a more complex shooter duelist that mixes traditional gun play with unique abilities, check out our Winter Soldier guide to see if he is a good pick for you!
Base Stats
HEALTH | 275 |
MOVEMENT SPEED | 6 m/s |
Abilities
Adjucation
Fire at enemies with Adjudication, his Automatic Rifle
KEY
CASTING
Rapid-fire projectile
DAMAGE
18 damage per round
DAMAGE FALLOFF
Falloff begins at 20m, decreasing to 70% at 40m
CROSSHAIR SPREAD RADIUS (AT 10M)
Up to a 0.12m radius.
FIRE RATE
10 rounds per second
AMMO
30
CRITICAL HIT
Yes
Deliverance
Fire at enemies with Deliverance, his Shotgun
KEY
CASTING
Shotgun projectiles that hit instantly
DAMAGE
10 damage per round
DAMAGE FALLOFF
Falloff begins at 8m, decreasing to 40% at 15m
BULLETS FIRED EACH CAST
14
CROSSHAIR SPREAD RADIUS (AT 10M)
0.7m
FIRE RATE
1.43 rounds per second
AMMO
8
CRITICAL HIT
Yes
Final Judgement
Unleash two Gatling guns and missiles to attack enemies
KEY
Q
CASTING
Rapid-fire projectiles that hit instantly and have a tracking trajectory
DURATION
10s
SLOW RATE WHILE IDLING
-20%
SLOW RATE WHILE SHOOTING
-40%
ENERGY COST
3400
Gatling Gun
DAMAGE
8 damage per round
DAMAGE FALLOFF
Falloff begins at 20m, decreasing to 70% at 40m
CROSSHAIR SPREAD RADIUS (AT 10M)
Start with a spread radius of 0.6m, which reduces to 0.3m after 50 shots, and further decreases to 0.15m after 100 shots
FIRE RATE
33.33 rounds per second
AMMO
Infinite
CRITICAL HIT
Yes
Shoulder-mounted Missiles
PROJECTILE SPEED
60 m/s
DAMAGE
50
INTERVAL BETWEEN VOLLEYS
3s
INTERVAL BETWEEN MISSILES
0.3s
MAXIMUM NUMBER OF MISSILES PER VOLLEY
8
MAXIMUM NUMBER OF LOCKED-ON MISSILES PER TARGET
3
MAXIMUM LOCKING DISTANCE
40m
Vantage Connection
Launch a hook to generate a cable that enables the Punisher to move rapidly by pressing F
KEY
SHIFT
CASTING
Dash
CABLE ATTACHMENT ANGLE
20° - 160°
CABLE LENGTH
5m - 35m
DASH SPEED
25 m/s
COOLDOWN
20s
Culling Turret
Deploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damage
KEY
E
CASTING
Rapid-fire projectiles that create a spell field upon impact
DAMAGE
12 damage per round
EXPLOSION DAMAGE
12 damage per round
EXPLOSION RANGE
3m spherical radius
CROSSHAIR SPREAD RADIUS (AT 10M)
Start with a spread radius of 0.2m, which reduces to 0.1m after 10 shots, and further decreases to 0.05m after 20 shots
FIRE RATE
12.5 rounds per second
AMMO
200
TURRET HEALTH
600
COOLDOWN
20s
Scourge Grenade
Throw a smoke grenade forward to obscure enemy vision and leap backward
KEY
CASTING
Projectile with an arced trajectory
PROJECTILE SPEED
40 m/s
RANGE
5m spherical radius
DAMAGE
45
BACKWARD JUMP DISTANCE
9m
COOLDOWN
8s
SPECIAL EFFECT
Create a temporary smokescreen that obstructs vision
Warrior's Gaze
Retain vision of enemies that disappear from view for a short duration
KEY
Passive
SPECIAL EFFECT
Retain vision of enemies that disappear from view for a short duration
RANGE
30m spherical radius
DURATION
3s
Team-Ups
Infinite Punishment
Rocket Raccoon throws an Ammo Overload device in the target direction. Upon entering the device's range, the Punisher and Winter Soldier receive the buffs of Infinite Ammo and Faster Firing
KEY | None |
ADJUDICATION FIRE RATE BOOST | 67% |
DELIVERANCE FIRE RATE BOOST | 67% |
TEAM-UP TARGET | Rocket Raccoon |
Costumes
Default
Punisher 2099
Thunderbolts
Lore
Caught in the crossfire of a mob hit that killed his family, Frank Castle clung to life through sheer force of will and his unquenchable thirst for vengeance. Unwilling to let more innocents suffer at the hands of criminals, Castle took the law into his own hands as the Punisher.
Thanks to an experimental serum that vastly extended his lifespan, the Punisher’s war has continued into the far-flung future. As a member of the New Marvel Knights, his impressive arsenal has become a vital part of Black Widow’s crusade against Doom 2099.