The Punisher

The best Marvel Rivals The Punisher guide: Skills, builds, stats, skins, how to play, and more.

Expertly wielding a full arsenal of futuristic weapons, Frank Castle is a formidable one-man army. With a steadfast resolve to deliver justice to his enemies, The Punisher won't cease in his mission until every last round is fired!

  • Role: Duelist Icon Duelist
  • Difficulty:

Guide

The Punisher is solid character that is great for simply dealing constant damage. His kit makes him perfect for a new player to pick up, but also leaves room for a skill curve. In this guide, we will start with an overview of his abilities for new players. If you already know the basics of the character, skip down to the next section where we will give you tips and tricks to improve your consistency. Finally, we will offer guidance on if The Punisher is the right character for you.

Basic Ability Guide (For Beginners)

You can find a bulleted list of the character's abilities in game under their character tab. This portion of the guide will cover the same info, as well as some extra information and tips that the game doesn't clearly outline. If you already have a basic grasp of the character, skip to the next section for more advanced tips.

At the surface level, Punisher is a very simple character. His primary weapon is an assault rifle that behaves like any shooter. His bullets do 18 damage each at close to medium range, but drop down to about 13 damage at 40 meters. His weapon does deal critical hit damage, so getting headshots will maximize your damage output.

He has an alternate fire the weapon can swap to at any time you want, which is his shotgun. This weapon does significantly more damage at close range than the rifle, but significantly less at medium and long range. This is perfect to swap to in close quarters combat, like dealing with an aggressive character like Spider-Man. It has a separate magazine from your rifle and has to be reloaded independently. There is a fairly lengthy animation to swap between weapon modes, so be careful when you choose to change modes.

He has the passive ability "Warrior's Gaze" that allows him to continuously see opponents through walls after they have left your line of sight. It makes the opponents glow red to only Punisher, and the effect lasts for 3 seconds from the time you last saw them. This can help you track down and eliminate a fleeing opponent.

To keep your mobility high, Punisher has a Zip line ability called "Vantage Connection". On activation, you will place a Zip line only you can use. This will remain persistent on the map until you swap characters or place more than 3 zip lines on the map. After firing, you will instantly ride towards the end of the line, and it will launch you upward as you disembark anywhere on the line, allowing you to keep your momentum while airborne. You can jump at any time while riding to also launch you into the air. If your line dips too low to the ground, you will automatically detach and launch upward. You can use these to set up rapid return paths after your death, or to reach vantage points that were previously inaccessible.

Punisher also has a smoke bomb he can deploy as an ability. On impact, it deals 45 damage to any nearby opponent and covers the area in a thick smoke. It will also launch you 10 meters backwards, or upwards if you throw it at your feet. You can use this as a quick escape in a fight, or as a finisher when your ammo is out. Thanks to your passive ability, enemies will glow red through the smoke, but they won't be able to see you.

As a final ability, Punisher has a mountable turret. You can place this anywhere on the map that has space for it to deploy. While mounted, you have 200 bullets you can fire without reloading. Your bullet spread will decrease the longer you fire, letting you hone in on evasive targets. The turret covers your body to block damage, but the turret has 600 hp. After you run out of bullets, take 600 hp of damage, or press the ability again, you will dismount and the turret will vanish. While mounted, your back is still vulnerable, so you can be shot and killed out of it without needing to destroy the turret.

Punisher's ultimate ability gives him 2 mini-guns and a rocket launcher. For the 10 seconds it is active, you gain unlimited ammo on a very fast-firing weapon. While shooting, you have a 40% movement speed penalty, and a 20% penalty when not shooting. This means you really need to be in combat range before you activate it to ensure you don't waste time slowly walking to the fight. Your missle launcher has 8 shots and will automatically fire 2 every couple of seconds. These missiles will seek and destroy nearby opponents without you needing to aim at them. You do have to have see them on screen in order for them to fire.

Tips and Tricks For Gameplay

As soon as you spawn and leave the spawn room, shoot a zip line towards the objective. This will not only let you rapidly get there, but it leaves a reusable fast track any time you die. On subsequent trips, you can add up to 2 additional zip lines that you can chain together to make your returns to point even faster!

If you want to jump up a ledge quickly, jump and throw down a smoke grenade at your feet. This will catapult you upwards and let you quickly reach different areas. Some of these areas will makes for good vantage points to drop a turret down.

If you swap weapons, your holstered weapon mode will automatically reload after 3 seconds have passed. If you are utilizing both modes, make sure at least 3 seconds have passed and you will always have a full clip when you swap back!

Zip lines have quite a bit of range, but you need to make sure you are angled up enough. If you aim too far down, the zip line wont deploy since Punisher won't fit underneath. To ensure you don't waste time, aim your zip line strait with no angle downward. You can angle up with no issues, but accidentally aiming down will cause many zip lines not to fully connect.

Punisher's turret deployment gives him a short window where he can't be targeted. If you see at attack like Jeff's ultimate coming, you can deploy your turret for brief protection!

Your ultimate's missle launcher will decide it's own target in range. If you are too close, the missiles will fly behind the target and deal no damage. If you are too far, it won't fire at all. You don't need to plan around what your missiles do, just be aware of your spacing so they can make the most impact automatically.

Is The Punisher For You?

The Punisher is a all-in DPS character that doesn't need any teamwork to be successful. He offers a very high damage output and solid mobility. His abilities help keep him mobile and protected across a range of combat scenarios. He doesn't require perfect accuracy since he has a large magazine that fires a string of shots, rather than 1 at a time.

If you like simple but effective DPS characters, Punisher might be for you. He's a great starting place for any player looking to learn the game, make an easy impact, or simply wanting a traditional shooter feel. His abilities don't need to be managed, allowing you to be totally focused on just shooting your weapon. You don't have much teamwork capabilities, so he is great if you want to go solo and help the team with kills alone.

If you enjoy a more complex, unique character, Punisher may not be for you. He may be good, but he is a generic shooter character at the end of the day. If you are looking for a more complex shooter duelist that mixes traditional gun play with unique abilities, check out our Winter Soldier guide to see if he is a good pick for you!

Base Stats

HEALTH275
MOVEMENT SPEED6 m/s

Abilities

Adjucation

Adjudication Icon

Fire at enemies with Adjudication, his Automatic Rifle

KEY

CASTING

Rapid-fire projectile

DAMAGE

18 damage per round

DAMAGE FALLOFF

Falloff begins at 20m, decreasing to 70% at 40m

CROSSHAIR SPREAD RADIUS (AT 10M)

Up to a 0.12m radius.

FIRE RATE

10 rounds per second

AMMO

30

CRITICAL HIT

Yes

Deliverance

Deliverance

Fire at enemies with Deliverance, his Shotgun

KEY

CASTING

Shotgun projectiles that hit instantly

DAMAGE

10 damage per round

DAMAGE FALLOFF

Falloff begins at 8m, decreasing to 40% at 15m

BULLETS FIRED EACH CAST

14

CROSSHAIR SPREAD RADIUS (AT 10M)

0.7m

FIRE RATE

1.43 rounds per second

AMMO

8

CRITICAL HIT

Yes

Final Judgement

Final Judgement

Unleash two Gatling guns and missiles to attack enemies

KEY

Q

CASTING

Rapid-fire projectiles that hit instantly and have a tracking trajectory

DURATION

10s

SLOW RATE WHILE IDLING

-20%

SLOW RATE WHILE SHOOTING

-40%

ENERGY COST

3400

Gatling Gun

DAMAGE

8 damage per round

DAMAGE FALLOFF

Falloff begins at 20m, decreasing to 70% at 40m

CROSSHAIR SPREAD RADIUS (AT 10M)

Start with a spread radius of 0.6m, which reduces to 0.3m after 50 shots, and further decreases to 0.15m after 100 shots

FIRE RATE

33.33 rounds per second

AMMO

Infinite

CRITICAL HIT

Yes

Shoulder-mounted Missiles

PROJECTILE SPEED

60 m/s

DAMAGE

50

INTERVAL BETWEEN VOLLEYS

3s

INTERVAL BETWEEN MISSILES

0.3s

MAXIMUM NUMBER OF MISSILES PER VOLLEY

8

MAXIMUM NUMBER OF LOCKED-ON MISSILES PER TARGET

3

MAXIMUM LOCKING DISTANCE

40m

Vantage Connection

Vantage Connection

Launch a hook to generate a cable that enables the Punisher to move rapidly by pressing F

KEY

SHIFT

CASTING

Dash

CABLE ATTACHMENT ANGLE

20° - 160°

CABLE LENGTH

5m - 35m

DASH SPEED

25 m/s

COOLDOWN

20s

Culling Turret

Culling Turret

Deploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damage

KEY

E

CASTING

Rapid-fire projectiles that create a spell field upon impact

DAMAGE

12 damage per round

EXPLOSION DAMAGE

12 damage per round

EXPLOSION RANGE

3m spherical radius

CROSSHAIR SPREAD RADIUS (AT 10M)

Start with a spread radius of 0.2m, which reduces to 0.1m after 10 shots, and further decreases to 0.05m after 20 shots

FIRE RATE

12.5 rounds per second

AMMO

200

TURRET HEALTH

600

COOLDOWN

20s

Scourge Grenade

Scourge Grenade

Throw a smoke grenade forward to obscure enemy vision and leap backward

KEY

CASTING

Projectile with an arced trajectory

PROJECTILE SPEED

40 m/s

RANGE

5m spherical radius

DAMAGE

45

BACKWARD JUMP DISTANCE

9m

COOLDOWN

8s

SPECIAL EFFECT

Create a temporary smokescreen that obstructs vision

Warrior's Gaze

Warrior's Gaze

Retain vision of enemies that disappear from view for a short duration

KEY

Passive

SPECIAL EFFECT

Retain vision of enemies that disappear from view for a short duration

RANGE

30m spherical radius

DURATION

3s

Team-Ups

Infinite Punishment

Ammo Overload Icon

Rocket Raccoon throws an Ammo Overload device in the target direction. Upon entering the device's range, the Punisher and Winter Soldier receive the buffs of Infinite Ammo and Faster Firing

KEYNone
ADJUDICATION FIRE RATE BOOST67%
DELIVERANCE FIRE RATE BOOST67%
TEAM-UP TARGETRocket Raccoon

Costumes

Default

Punisher 2099

The Punisher Marvel Rivals Costume - Punisher 2099

Thunderbolts

Thunderbolts Skin

Lore

Caught in the crossfire of a mob hit that killed his family, Frank Castle clung to life through sheer force of will and his unquenchable thirst for vengeance. Unwilling to let more innocents suffer at the hands of criminals, Castle took the law into his own hands as the Punisher.

Thanks to an experimental serum that vastly extended his lifespan, the Punisher’s war has continued into the far-flung future. As a member of the New Marvel Knights, his impressive arsenal has become a vital part of Black Widow’s crusade against Doom 2099.

CanadianAlfredo
CanadianAlfredo
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