Table of Contents
The second half of Marvel Rivals Season 1: Eternal Night Falls, starts on February 21, 2025, at 8:00 AM (UTC+0), and the Hero balance patch notes has been released on the official Chinese NetEase Marvel Rivals platform (Dashen), but has now been taken down. It may have be either an unintentional mistake or even possibly an intentional leak to gauge community feedback.
Below is the translation of the original post from Chinese, according the source. Some ability and Hero names have been changed for accuracy. Please keep in mind these patch notes are not confirmed or final, and may change upon release!
Update: The official patch notes in English are now out!
Dear players:
The second act of Season 1 is coming soon, and the final battle between the heroes and the Undead Legion is about to begin. At this exciting moment, we have decided to make some improvements to the skill effects of some heroes. It is important to note that starting from Season 2, in addition to adjustments to hero stats, we will also make overall adjustments to team collaboration capabilities. The following are the detailed contents of this balance adjustment:
Vanguard
Venom
- Increased threat after entering the battlefield, reduced the energy required for the ultimate skill;
- The direction of the knock-up effect on enemies after Frenzy Landing hits has been changed from vertical knock-up to inward knock-up, with an inward knock-up angle of 75°;
- The energy required for Feast (Ultimate Skill) has been adjusted from 2800 to 2500;
Captain America
- Increased survivability during continuous combat, optimized the feel of using the Vibranium Energy Shield, and reduced the energy required for the ultimate skill;
- Added the ability to use Absolute Will for defense during jumps;
- The projectile speed of the Vibranium Energy Shield has been increased from 60m/s to 80m/s, and the ricochet speed after hitting has been increased from 100m/s to 150m/s;
- The energy required for Free Call (Ultimate Skill) has been adjusted from 3100 to 2800;
- Optimized Captain America's combat experience, separated Light Shield Strike from melee attacks. Now Captain America can use melee attacks in the Flying Shield state and Link state to activate the first two stages of Light Shield Strike; at the same time, when in the air, Captain America's use of melee attacks will no longer trigger the Divine Weapon Descent skill;
Thor
- Optimized the feel of using Rune Awakening;
- Removed the global cooldown time after the duration of the Rune Awakening skill ends;
Groot
- Increased Groot's threatening combat range
- The maximum selection distance of Thorn Wall has been increased from 15m to 18m;
Magneto
- Slightly reduced survivability, slightly increased offensive ability;
- The projectile damage of Magnetic Orb has been increased from 35 to 40;
- The energy consumed per second during the Electromagnetic Iron Curtain has been increased from 50 to 65, and the maximum duration has been reduced from 2s to 1.5s;
Doctor Strange
- Slightly reduced Doctor Strange's survivability;
- Base health has been reduced from 650 to 600;
Duelist
Iron Fist
- Increased Lin Lie's continuous combat ability, provided new functionality for Sunfist Rush, and gave Lin Lie more battlefield gameplay options;
- The damage of the 1st, 2nd, and 5th stages of Interception Fist has been reduced from 32 to 30, the 3rd and 4th stages have been reduced from 16 to 15, and the 6th stage has been reduced from 55 to 50; each hit reduces the cooldown time of Continuous Elimination and Strikes by 1 second, and the damage of each hit of Sunfist Rush has been reduced from 19 to 10; (including the Imperial Qi Riding Dragon state) a new effect has been added to each hit of Sunfist Rush, dealing damage equal to 1.7% of the opponent's maximum health; (including the Imperial Qi Riding Dragon state)
- The upper limit of additional health attached to Meditation has been increased from 50 to 150, and a new additional health decay mechanism has been added. After the skill ends, the additional health will decay at a rate of 25/second;
- The maximum value of additional health converted from the blocked damage of Continuous Elimination and Strikes has been adjusted from 150 to 200;
- Base health has been increased from 250 to 300;
Mister Fantastic
- Increased Mr. Fantastic's ability to harass enemies and increased the threat of his ultimate skill;
- The range of the magic field after landing from Stretch Freely has been increased from a 2.5m radius to a 5m radius; Stretch Freely now has a new effect of knocking enemies within the range outward after landing; the single charge recovery time of Stretch Freely has been increased from 8s to 10s;
- The magic field damage of Intelligence Crush (Ultimate Skill) has been increased from 50 to 70, the energy required for release has been increased from 2800 to 3400, and a new magic field decay has been added: the magic field damage will start to decay at 3m and decay to a maximum of 50 at 10m;
Iron Man
- Increased the damage of Repulsor Beam in normal state and Armor Overload state, making it possible to deal considerable damage without relying on Gamma Overload;
- The damage of Repulsor Beam has been increased from 120/s to 140/s;
- The damage of Repulsor Beam (Armor Overload) has been increased from 180/s to 190/s;
Hawkeye
- Increased Hawkeye's survivability and threat in close combat, and increased the threat of Hawkeye's ultimate skill;
- Base health has been increased from 250 to 275;
- The projectile damage of Blast Arrow has been reduced from 20 to 15, and the magic field damage has been increased from 25 to 32;
- The skill cooldown time of Crescent Slash has been reduced from 15 seconds to 12 seconds;
- The drawing and charging speed during Hawk Vision (Ultimate Skill) has been increased, and the magnification has been increased from 1.2 to 1.35;
Storm
- Reduced the threat to enemies at longer distances, reduced the buff effect of the aura on herself, and increased the buff effect of the aura on teammates;
- The damage decay of Wind Blade at 30m has been reduced from 70% to 60%;
- The damage increase ratio of Thunderstorm Weather on herself has been reduced from 16% to 12%; the damage increase ratio of teammates within the range has been increased from 8% to 10%;
- The damage increase ratio of Enhanced Thunderstorm Weather on herself has been reduced from 30% to 25%;
Star-Lord
- Increased the maximum movable distance of Star-Lord and enhanced his mobility;
- The maximum skill energy of Rocket Propulsion has been increased from 1200 to 1800;
Scarlet Witch
- Increased her survivability when casting her ultimate skill;
- After activating Reality Warp (Ultimate Skill), 100 additional health is added to herself; after the skill ends or is interrupted, it will decay at a rate of 50/s;
Spider-Man
- Slightly reduced the cooldown time of Web Grenade, reducing Spider-Man's offensive window period
- The charge time of Web Grenade has been reduced from 3s to 2.5s;
Moon Knight
- Increased the enemy's reaction time when facing Khonsu's Fist, and optimized the damage logic of Khonsu's Fist;
- Reduced the falling speed of Khonsu's Fist;
- Corrected the damage trigger logic of Khonsu's Fist, removing the original mechanism that caused 75 damage when located in the center of the magic field, and adjusted it so that each damage of Khonsu's Fist is increased from 75 to 150;
Black Widow
- Increased combat capability and increased her threat to enemies after using her ultimate skill;
- The magazine capacity of Red Room Rifle has been increased from 8 to 15;
- The deceleration effect of Energy Hole (Ultimate Skill) on enemies has been reduced from 80% to 55%; Energy Hole has a new effect of hitting enemies;
Magik
- Slightly reduced damage ability, slightly reduced energy required to release ultimate skill;
- The base damage of Magic Sword Slash (Normal State) has been adjusted from 45 to 40;
- The damage dealt by Demon's Rage (Normal State) has been adjusted from 80/second to 72/second;
- The energy required to release Dark Child (Ultimate Skill) has been adjusted from 3700 to 3400;
Hela
- Increased Hela's suppressive ability when facing mid-to-long-range enemies;
- The damage decay ratio of Soul Drain at 30m has been increased from 70% to 80%;
Strategist
Adam Warlock
- Increased damage ability and slightly increased healing ability after turning on Soul Link;
- The damage of Quantum Magic has been increased from 55 to 60; the damage decay at 40m has been increased from 50% to 60%;
- The healing amount of Soul Link to linked heroes has been increased from 10/s to 15/s;
Cloak & Dagger
- Increased survivability during ultimate skill release, reduced the frequency of ultimate skill release, the duration of the ultimate skill, and the strength of the ultimate skill; increased the threat of Cloak state to enemies;
- The energy required for Light and Shadow (Ultimate Skill) has been increased from 3400 to 4000; the duration of a single stage of Light and Shadow has been reduced from 10s to 8s, and the interval between each stage has been reduced from 1s to 0.67s. The healing effect in the stage is no longer superimposed, and only one stage of healing effect is applied when multiple stages overlap; the camera control is unlocked during the release of Light and Shadow... The vulnerability ratio of Fear Cloak to enemies has been increased from 20% to 28%;
Luna Snow
- Reduced the frequency of ultimate skill release;
- The energy required for Symphony of Destiny (Ultimate Skill) has been increased from 4000 to 4500;
Loki
- Reduced the frequency of ultimate skill release, slightly increased sustainability;
- The energy required for God of Mischief (Ultimate Skill) has been increased from 3400 to 4000;
- The magazine capacity of Fate's Favor has been increased from 10 to 12;
Mantis
- Slightly reduced survivability during ultimate skill;
- The upper limit of additional health provided by Soul Resonance has been adjusted from 100 to 75
Invisible Woman
- Reduced the frequency of ultimate skill release;
- The energy required for Invisible (Ultimate Skill) has been increased from 4000 to 4300;
Team-Up
Gamma Charge
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- Reduced the damage ability of Gamma Overload, reduced the benefit of Hulk from the synergy core;
- The damage of Repulsor Beam (Gamma Overload) has been reduced from 220/s to 200/s
- The health bonus provided by the synergy core to Hulk has been reduced from 150 to 100;
Psionic Disc
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- Further increased the continuous combat capability of Black Panther and Psylocke;
- The flashback time of Riding Psylocke has been reduced from 5s to 3s; the ratio of converting lost health to blue armor has been increased from 0.5 to 0.8;
- The flashback time of Wakanda Hitchhike has been reduced from 5s to 3s; the ratio of converting lost health to blue armor has been increased from 0.5 to 0.8;
Full Moon
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- Increased Moon Knight's survivability after releasing the synergy skill;
- New effect of Looking at the Moon: continuously provides 25/second healing to Moon Knight within the range;
Symbiote Bond
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- Enhanced the survivability of the Repulse Suit for Penny Parker and Spider-Man;
- The duration of Spider-Man's Repulse Suit has been reduced from 4s to 1s, the 50% damage reduction effect has been removed, and a new invincibility effect has been added during the duration;
- The duration of Penny Parker's Repulse Suit has been reduced from 4s to 2s, the 50% damage reduction effect has been removed, and a new invincibility effect has been added during the duration;
Frozen Chi
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- Increased the skill effect of Iceman's synergy skill;
- The healing amount of South Wind Returns has been increased from 50 to 75, and the deceleration ratio to enemies has been increased from 20% to 30%.