Marvel Rivals Blood Hunt Jeff the Land Shark Build

Jeff the Land Shark starts slow in Blood Hunt mode but scales into a surprisingly strong character. This guide covers everything you need to clear Blood Hunt mode including the best gear stats, trait paths and arcana choices that turns Jeff from an early-game struggle into a late-game powerhouse.

Marvel Rivals Blood Hunt Jeff the Land Shark Build Overview

Ability SpecilizationAttribute TraitAbility Trait YellowAbility Trait Blue
DAMAGE BONUS


Total Damage Bonus +50%.

5/5
FLAT HEALTHHealth +70.

1/5
DEEP BREATH
Participating in a KO during Hide and Seek grants 10 Hide and Seek energy (Double energy for Final Hits). Hide and Seek natural energy regeneration rate increases.

1/3
SHARK ZONE

When Splish-Splash Pew Pew hits the ground, it leaves a residual water pool that damages enemies passing through it. Damage coefficient: 70%.

0/3
OUTPUT AMPLIFICATION
Total Output Boost +15%

5/5
ARMOR

Armor Value +50.

1/5
FORWARD FRENZY

Hide and Seek ramming damage +30%.

3/3
HIGH-SPEED JET

Splish-Splash Pew Pew firing interval 30%.

0/3
CRITICAL DAMAGE
Critical Damage +30%

5/5
SHARK DIVE

HIDE AND SEEK
Dive into the scene with only his dorsal fin exposed, granting himself a Movement Boost. Jeff can heal white submerged and gains the wall-crawl ability.

SHARK DIVE
The original ability effect remains unchanged. While submerged, press Jump to perform a special leap, jumping much higher and knocking nearby enemies airborne upon breaching the surface:
BLOCK RATE 
Block Rate +3%.

1/5

BIG FISH FRENZY

For every 10 enemies swallowed by the Ultimate Ability, Jeff's size and Max Health increase, and damage is boosted by 5%

1/3

BELLY FULL OF MISCHIEF

Splish-Splash Pew Pew charges 200.

0/3
PRIMARY ATK SPEED/COOLDOWN REDUCTION

Primary ATK Speed +40%/ Ability Cooldown -40%


Only one of this Trait can be active at a time.

1/1 - choose cooldown reduction
FLAT HEALTH 

Health +70.

1/5
LAND SHARK TURBO

Movement Speed during Hide and Seek +25%.

1/1
WHIRLPOOL WATERBOMB

When Aqua Burst hits an enemy afflicted with Drowning (from Exclusive Gear Affix), it deals bonus damage equal to 50% of the remaining Drowning damage. Reduces Aqua Burst cooldown.

0/1
CRITICAL HIT RATE
Critical Hit Rate +3%

5/5.
STOCK SPLASHES 

AQUA BURST
Launch a high-speed water sphere that bursts upon impact, dealing damage to enemies within range. Direct hits Launch Up enemies.

STOCK SPLASHES
The original ability effect remains unchanged. Cooldown is changed to a charges system. Reloading replenishes both Splish-Splash Pew Pew and Stock Splashes charges simultaneously.
BLOCK MITIGATION

Block Damage Reduction +15.

1/5
UN-SHARK-STOPPABLE

Hide and Seek ramming damage scales with Movement Speed.Damage coefficient: 30%.

3/3
RESERVOIR

When Splish-Splash Pew Pew hits an enemy, it gradually increases the explosion radius and damage of the next AquaBurst by 3%

0/3
OUTPUT AMPLIFICATION

Total Output Boost +15%

5/5
PERCENTAGE MAX HEALTH

Health +10%.

5/5
HANGRY

During Hide and Seek, continuous movement generates 10Ultimate Ability Charge.

1/3
FORKED STREAM

Splish-Splash Pew Pew now fires three forked streams and gainsa 20% damage bonus.

0/3
PRIMARY DMG BONUS/ABILITY DMG BONUS


Primary Weapon Damage Bonus +50%./Ability Extra Damage Boost +50%.


Only one of this Trait can be active at a time.

1/1 - ability extra damage boost is better 
BUBBLES GALORE

HEALING BUBBLE
Spit out a water bubble that can be swallowed.

BUBBLES GALORE
The original ability effect remains unchanged. Bubble duration is greatly increased and increases the limit of simultaneous active bubbles.
DODGE RATE 
Dodge Rate +1%.

1/5
BUBBLE BATH

Can cast Healing Bubble during Hide and Seek.

1/1
BOGGED DOWN

Splish-Splash Pew Pew applies a siow effect to hit enemies. The slow rate is 10% of Splish-Splash Pew Pew's damage increase multiplier, up to a maximum of 30%; increases the number of enemies Splish-Splash Pew Pew can pierce.

0/1
PRECISION RATE

Precision Rate +1%

1/5.
ARMOR

Armor Value +50.

1/5
BUBBLING IMPACT

During Hide and Seek, moving or using Hyper Sprint (from Exclusive Gear Affix) to ram into bubbles no longer pops them.Instead, it triggers a spreading shockwave dealing 150 damage to enemies.

1/3
BUBBLE ASSAULT

When Splish-Splash Pew Pew hits a bubble on the field, it increases its size. Upon reaching a certain size, the bubble bursts, dealing damage to enemies within its radius. Damage dealt whenHealing Bubble pops 33%

0/3
PRECISION DAMAGE

Precision Damage +175%.

1/5
PERCENTAGE MAX HEALTH

Health +10%.

5/5
TSUNAMI!

During Hide and Seek, using Hyper Sprint to ram into bubbles increases the shockwave damage by 200.

1/3
SURGING UNDERCURRENT

Damage dealt when Healing Bubble pops inherits 200% ofSplish-Splash Pew Pew's damage.

0/3
ULTIMATE BOOST

Ultimate Abilities Charge Speed +30%

1/5
GIANT BUBBLES 
HEALING BUBBLE
Spit out a water bubble that can be swallowed.

GIANT BUBBLES
The original ability effect remains unchanged. Base Bubble size is increased, expanding its collision detection, and multiple detection spell field ranges are expanded.
BLOCK MITIGATION


Block Damage Reduction +15%.

1/5
CHURNING THE SEAS

After swallowing enemies with the Ultimate Ability, moving with Hide and Seek continuously deals Hide and Seek Collision Damage to the enemies in Jeff's belly.

0/1
BURP!

Participating in a KO restores a Healing Bubble charge. Final Hits restore more. Healing Bubble cooldown is reduced.

0/1
CRITICAL DAMAGE/PRECISION DAMAGE

Critical Damage *150%/Precision Damage *200%


Only one of this Trait  can be active at a time.

1/1 CRITICAL DAMAGE

Arcana Priorities

Arcana Realm (Permanent Upgrades)

ScrollWhat to Max
Scroll of ConquestMax Total Output Boost (125% at max)
Scroll of ImmortalityMax Health nodes

Prioritize Conquest first for maximum damage, then Immortality for survivability. Health stacking is extremely important for Jeff's playstyle.

In-Match Arcana (Random Drops)

ArcanaPriorityNotes
Close Quarters (20% damage vs close enemies)HighYou're always ramming through enemies at melee range, essential pickup
Boss Hunter (20% damage vs bosses)MediumMakes boss phases faster
Chain Lightning (20% chance to chain lightning)HighExcellent for wave clear, triggers while ramming through groups
Lethal Strike (10% total damage bonus)HighGeneric damage increase affects all ramming damage
Iron Body (15% health bonus)HighMore HP for survivability, Jeff benefits heavily from HP stacking
Indomitable (5% damage reduction)MediumSmall survivability boost during ramming
Deep Freeze (3% chance to freeze)Skip-
First Blood (30% damage vs healthy enemies)Skip-
Final Prey (30% ult charge speed)Skip-
Ironclad (5% Block Rate)Low-
Swift Evasion (2% dodge rate)Low-

Best Gear Stats Priority

Gear SlotPrimary StatsExtended Effects Priority
Weapon (Deep Sea Propeller)Hide and Seek ramming base damage +479Total Output Boost, Bonus Damage vs Close Range Enemies, Forward Frenzy Enhancement
Armor (Runic Armor)Health and Armor ValueHealth %, Health restored upon defeating enemies
Accessory (Alchemy Amulet)Critical Hit Rate and Block RateBonus Damage vs Bosses, Bonus Damage vs Healthy Enemies
Exclusive (West Coast Bionic Fin)Hyper Sprint: Charge to dash forward, dealing damage to rammed enemies equal to +10390% of Hide and Seek's base collision damageBonus Damage vs Close Range Enemies, Forward Frenzy Enhancement
Theo
Theo

Theo is a gamer who's played just about every genre. Sometimes he'll jump into Fortnite, but League is his comfort game! Right now, he's grinding Marvel Rivals and mains Venom. He's also into writing, so he combines both passions to create guides for different games.

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