Table of Contents
Moon Knight dominates Blood Hunt mode along side Squirrel girl. This guide covers everything you need to clear Blood Hunt mode including the best gear stats, trait paths, arcana choices, and more. Let us take a look at best build for Moon Knight in Blood Hunt Marvel Rivals.
Marvel Rivals Blood Hunt Moon Knight Build Overview

This build focuses on the Ankh bounce tree (Blue traits) to create an automated damage machine that requires minimal effort to pilot. You'll have excellent wave clear, decent boss damage, near-immortal survivability while airborne, and the ability to clear the levels easily. This build works for both solo and team play,
Trait Tree Priorities
| Ability Specilisation | Attribute Trait Purple | Ability Trait Yellow | Ability Trait Blue |
|---|---|---|---|
| DAMAGE BONUS Total Damage Bonus +10%. (5/5) | |||
| FLAT HEALTH : Health +70 (1/5) | FIST OF ECLIPSE Replaces Crescent Dart with 'Fist of Eclipse: Strikes enemies with fists wrapped in Moon Power. Hitting an enemy or Ankh triggers an Eclipse Explosion, applying 1 stacks of Eclipse Marks to affected enemies. 0/3 | WAXING MOON When Crescent Dart hits an Ankh, it bounces between Ankhs on the field 5 times, dealing continuous damage to targets pierced along the path and healing the Ankhs. Ancient Ankh now has three charges; the maximum number of Ankhs that can exist simultaneously becomes 10. Ankhs can now attach to Elite monsters and Bosses. 3/3 | |
| OUTPUT AMPLIFICATION Total Output Boost +15% 3/5 | |||
| FLAWLESS MOON MOONLIGHT HOOK: Launch a frontal grappling hook that pulls Moon Knight towards it. FLAWLESS MOON: The grappling hook's launch and pull animations are significantly sped up. Even if the hook doesn't hit the environment, a small Ankh will be generated at the hook's endpoint, pulling Moon Knight toward it, and reduces Cooldown. | ARMOR Armor Value +50. 1/5 | FULL MOON SPIN Replaces Moon Blade with 'Full Moon Spin: Performs a spinning kick forward, clearing all Eclipse Marks on hit enemies to trigger an Enhanced Eclipse Explosion. Damage increases by 50% per mark stack. Full Moon Spin Cooldown is reduced by 5%. 0/3 | WANING MOON When Moon Blade hits an Ankh, it bounces between Ankhs on the field 6 times, dealing continuous damage to targets pierced along the path and healing the Ankhs. 3/3 |
| CRITICAL DAMAGE Critical Damage +30%. 5/5 | |||
| BLOCK RATE Block Rate +3%. 1/5 | LUNAR MOMENTUM Every 50,000 damage dealt increases the Attack Speed of Fist of Eclipse and Melee Attack by 60% for a period of time. 0/3 | MOONRISE When an Ankh deals 10,000 bounce damage, it upgrades: gaining a larger detection range, and all Moonblades bounced from it gain increased damage. Max Ankh Upgrades: 2. Max Level: 30. 3/3 | |
| PRIMARY ATK SPEED/COOLDOWN REDUCTION Primary ATK Speed +40%/ Ability Cooldown -40% Only one of this Trait can be active at a time Choose Primary ATK Speed FOR THIS TRAIT: 1/1 | |||
| FLAT HEALTH Health +70. 1/5 | LUNAR TIDE Ankhs float above Moon Knight and follow his movement during their duration, periodically pulling in and Stunning nearby enemies. 0/1 | MOONBLADE METEOR The Ultimate Ability no longer drops the Talons of Khonshu.Instead, it rapidly and continuously fires Crescent Darts at Ankhs within its radius. 1/1 | |
| CRITICAL HIT RATE Critical Hit Rate +3% 3/5 | |||
| BLOCK MITIGATION Block Damage Reduction +15. 1/5 | FIST OF KHONSHU After casting the Ultimate Ability, the portal spawns above Moon Knight and follows him, triggering an Eclipse Explosion every 0.4s.Afterward, the portal closes and fires a massive Talon of Khonshu forward, knocking enemies back to the end of its path and causing an explosion. This clears all Eclipse Marks, increasing damage by 100% per stack. 0/3 | LUNAR BLESSING The Ultimate Ability no longer drops the Talons of Khonshu.During the Ultimate, all Ankhs within its radius temporarily gain 2 upgrade levels. 3/3 | |
| OUTPUT AMPLIFICATION Total Outpat Boost +15% 5/5 | |||
| PERCENTAGE MAX HEALTH Health +10%. 1/5 | MOON GOD'S CHOSEN While the Ultimate Ability portal is active, every 100,000 damage dealt increases the portal's radius, and increases the final Talon of Khonshu's size by 17% and damage by 1%. 0/3 | MOONLIGHT PROJECTION Every 100,000 bounce damage dealt by an Ankh empowers all Ankhs within its detection radius, increasing their bounce damage by 5% for a period of time. 3/3 | |
| PRIMARY DMG BONUS/ABILITY DMG BONUS Primary Weapon Damage Bonus +50% / Ability Extra Damage Boost +50%. Only one of this Trait can be active at a time. You can choose any here, I personally use the primary damage bonus 1/1 | |||
| DODGE RATE Dodge Rate +1%. 1/5 | MOONLIGHT HEALING Ankh detection radius increases. Damage dealt to enemies via Ankhs grants Lifesteal (includes Eclipse Burst damage from Domino). 0/1 | MOONBLADE RESONANCE When Crescent Darts and Moonblades fired directly by Moon Knight hit an upgraded Ankh, triggering a bounce has a chance to spawn extra Large Moonblades targeting other Ankhs or enemies.Higher Ankh levels increase the trigger chance and the number ofLarge Moonblades. 1/1 | |
| PRECISION RATE Precision Rate +1% 2/5 | |||
| ARMOR Armor Value +50 1/5 | OVERLAPPING SHADOWS Full Moon Spin and Fist of Khonshu no longer clear Eclipse Marks immediately. Instead, they apply extra marks (Full Moon Spin +7, Fist of Khonshu +11) before consuming them all for massively enhanced damage. 0/3 | HUNTER'S MOON The Ultimate Ability no longer drops the Talons of Khonshu.Ankhs within its radius gain a 20% damage amplification. 3/3 | |
| PRECISION DAMAGE Precision Damage +175%. 1/5 | |||
| PERCENTAGE MAX HEALTH Health +10%. 1/5 | ANKH SIPHON Ankhs periodically pull in nearby enemies and generate Ultimate Ability Charge. Enemies KO'd within range also grant Ultimate Ability Charge. Energy gain coefficient: 100%. 0/3 | LUNAR GLIDE During Night Glider, Moon Knight continuously fires CrescentDarts at nearby Ankhs every 1.50s. 3/3 | |
| ULTIMATE BOOST Ultimate Abilities Charge Speed +30% 1/5 | |||
| SKIMMING THE SURFACE SPACERISING LEAP: Perform a double jump. SKIMMING THE SURFACE: Double jump adds stomp damage, and as long as it hits an elite mob, it can be activated again. | PERCENTAGE BLOCK MITIGATION Block Damage Reduction +15%. 1/5 | DOMINO When an Eclipse Explosion (not directly caused by Moon Knight hitting an Ankh) hits an Ankh, the Ankh replicates the exact sameEclipse Explosion. 0/1 | LUNAR BRILLIANCE The Ultimate Ability no longer drops the Talons of Khonshu.Ankhs within its radius gain massive Damage Reduction 1/1 |
| CRITICAL DAMAGE MULTIPLIER/PRECISION DAMAGE MULTIPLIER Critical Damage *150%/ Precision Damage *200% Only one of this Trait can be active at a time. Choose CRITICAL DAMAGE MULTIPLIER if you are using precision build then go for precision damage 1/1 |
Arcana Priorities
Arcana Realm (Permanent Upgrades)
| Scroll | What to Max | Why |
|---|---|---|
| Scroll of Conquest | Max Total Output Boost (125% at max) | Increases all damage output, directly multiplies Ankh bounce damage |
| Scroll of Immortality | Max Health nodes | Survivability for surviving boss leap attacks and staying above 10,000 HP threshold |
| Scroll of Blessing | TBC | TBC |
| Scroll of Midas | TBC | TBC |
Prioritize Conquest first for maximum damage, then Immortality for survivability.
In-Match Arcana (Random Drops)
| Arcana | Priority | Notes |
|---|---|---|
| Boss Hunter (20% damage vs bosses) | HIGHEST | Makes boss phases significantly faster |
| Lethal Strike (10% total damage bonus) | HIGHEST | Generic damage increase affects all Ankh damage |
| Chain Lightning (20% chance to chain lightning) | High | Extra damage against grouped enemies during wave phases |
| Iron Body (15% health bonus) | High | Helps reach 10,000+ HP |
| Indomitable (5% damage reduction) | Medium | Small survivability boost when airborne |
| Deep Freeze (3% chance to freeze) | Medium | Crowd control helps but proc rate is low |
| Close Quarters (20% damage vs close enemies) | Skip | You're always airborne, enemies aren't close |
| First Blood (30% damage vs healthy enemies) | Medium | Okayish - but not mandatory |
| Final Prey (30% ult charge speed) | Skip | - |
| Ironclad (5% Block Rate) | Skip | You're flying, blocking doesn't matter |
| Swift Evasion (2% dodge rate) | Skip | Negligible benefit |
Always grab damage arcana first. Boss Hunter and Lethal Strike are top priorities.
Best Gear Stats Priority
| Gear Slot | Primary Stats | Extended Effects Priority |
|---|---|---|
| Weapon (Scepter of Rites) | Crescent Dart Base Damage, Moonblade Base Damage | Moonrise Enhancement, Lunar Glide Enhancement, Hunter's Moon Enhancement, Total Bonus Damage |
| Armor (Runic Armor) | Increased Health and Armor | Health % any survivability stats |
| Accessory (Alchemy Amulet) | Critical Hit Rate and Block Rate | Doesn't matter much so pick the best that goes with your build |
| Exclusive (Pendant of Oshtur) | Ankh charges and maximum on the field +6, Ankh health +72000, and gain 50% damage reduction; holding the ability key on an Ankh recalls it and restores a charge. | Waning Moon Enhancement Lunar Blessing Enhancement, Lunar Glide Enhancement |


















