Table of Contents
The Punisher might not be the strongest character in Blood Hunt but he really does some serious damage to bosses. This guide covers everything you need to clear Blood Hunt mode including the best gear stats, trait paths and arcana choices. We'll break down the Shotgun build for Punisher in Marvel Rivals Blood Hunt.
Marvel Rivals Blood Hunt Punisher Build Overview

This build focuses on the Deliverance (Shotgun) tree to maximize burst damage. You'll have moderate wave clear, decent survivability through knockback mechanics, and unmatched boss-killing potential. This build pairs well with wave-clear focused teammates like Squirrel Girl and characters that can frontline for The Punisher such as Thor. I know some people like to run the AR build but personally I feel this build does better in higher difficulties and I highly recommend you to give it a try.
Trait Tree Priorities
Purple Traits (Attributes)
| Trait | Points to Invest | Priority | Reasoning |
|---|---|---|---|
| Damage Bonus | Max (multiple nodes) | HIGHEST | Flat damage increase affects both weapons and abilities |
| Output Amplification | Max (multiple nodes total) | HIGHEST | Massive multiplier to total damage output, essential for boss damage |
| Critical Damage | Max | High | Multiplies critical hit damage significantly when paired with crit rate gear |
| Primary ATK Speed | Max | High | Choose attack speed over cooldown - shotgun benefits more from faster firing |
| Percentage Max Health | 3-5 points | Medium | Survivability for surviving boss mechanics past Nightmare 100 (Way better than Flat Health) |
| Critical Hit Rate | 5 points | High | If you are higher level |
| Precision Rate | Max | High | If you have Precision Damage gear rolls |
| Precision Damage | Max | High | If you have 6%+ Precision Rate from gear |
| Flat Health | 1 point | Low | Just enough for small HP buffer |
| Primary DMG Bonus | Max | HIGHEST | Choose weapon damage over ability damage - your primary fire is your main DPS |
Skip armor, block rate, dodge rate, and most defensive traits. Focus purely on damage and minimal survivability stats.
Blue Traits (Deliverance/Shotgun Ability Traits)
| Trait | Effect | Priority | Notes |
|---|---|---|---|
| Chain Fire | Firing Deliverance triggers 1 additional shot | REQUIRED | Foundation of the build, more pellets = more damage |
| Ammo Reserve | Deliverance Magazine Capacity +30 | REQUIRED | Lets you sustain fire longer without reloading |
| Hail of Bullets | Deliverance Ammo Capacity +3 | REQUIRED | More shells before reload, essential for boss phases |
| Vacuum Trajectory (Shotgun) | Removes damage falloff over distance | REQUIRED | Lets you maintain full damage even at medium range |
| Piercing Shot | Deliverance pellets pierce through enemies up to 1m (scales with gear) | 1-2 Points | - |
| Target Rich Environment | Gain 4% damage bonus per enemy within 8m (Max 20%) | 1-2 Points | Helps during wave phases when surrounded |
| Brute Force Knockback | Deliverance pellets knockback enemies directly in front | REQUIRED | Keeps enemies at bay during survival waves, critical for solo play |
| Chain Reaction | Defeating enemy with Deliverance triggers explosion dealing 4 damage | 1 Points | Damage too low to matter at higher Nightmares |
| High-Energy Explosive | Explosions inherit 50% of bullet enhancement effects | 3 Points | - |
| Rhythm of Ruin | Each shot reduces next shot interval by 0.04s (stacks 5 times) | 1 Points | - |
Yellow Traits (Adjudication/Rifle Ability Traits)
| Trait | Effect | Priority | Notes |
|---|---|---|---|
| Multi-Trajectory | Firing Adjudication adds 2 horizontal bullet trajectories | Skip | Not using rifle build |
| All other rifle traits | Various rifle enhancements | Skip | Shotgun build ignores rifle entirely |
Arcana Priorities
Arcana Realm (Permanent Upgrades)
| Scroll | What to Max |
|---|---|
| Scroll of Conquest | Max Output Boost |
| Scroll of Immortality | Max Health nodes |
| Scroll of Blessing | TBC |
| Scroll of Midas | TBC |
Max one scroll completely before moving to the next for maximum efficiency.
In-Match Arcana (Random Drops)
| Arcana | Priority | Notes |
|---|---|---|
| Boss Hunter (20% damage vs bosses) | HIGHEST | Makes boss phases significantly faster, your primary strength |
| Lethal Strike (10% total damage bonus) | HIGHEST | Generic damage increase affects everything |
| Close Quarters (20% damage vs close enemies) | HIGHEST | You're always close to bosses, massive damage multiplier |
| Chain Lightning (20% chance to chain lightning) | High | Helps with wave clear and grouped enemies |
| Iron Body (15% health bonus) | High | More HP means more survivability during boss mechanics |
| Indomitable (5% damage reduction) | Medium | Small but helps mitigate damage when surrounded |
| Deep Freeze (3% chance to freeze) | Medium | Crowd control helps but proc rate is low |
| First Blood (30% damage vs healthy enemies) | High | - |
| Final Prey (30% ult charge speed) | Skip | Ultimate not critical to this build |
| Ironclad (5% Block Rate) | Skip | Too low to matter |
| Swift Evasion (2% dodge rate) | Skip | Negligible benefit |
Always grab damage arcana first. Boss Hunter and Close Quarters are non-negotiable picks. Survivability second. Skip utility unless nothing else available.
Best Gear Stats Priority
| Gear Slot | Primary Stats | Extended Effects Priority | Why These Matter |
|---|---|---|---|
| Weapon (Marauder Shotgunl) | Increase Deliverance base bullet Damage | Look for Critical Rate , Total Damage Bonus and Critical Damage | Increases damage output significantly |
| Armor (Runic Armor) | Increases Health and Armor | Health % | Extra health always comes in handy |
| Accessory (Alchemy Amulet) | Critical Hit Rate and Block Rate | Critical Hit Rate, Bonus Damage vs Close Enemies and Bosses | Stacking critical stats makes your damage consistent and reliable against bosses |
| Exclusive (Mithril Slug) | Each Deliverance hit increases the damage of the next shot | Damage Bonus | Increases DPS |


















