all modules in marvel rivals

All Modules in Ultron’s Battle Matrix Protocol Mode

Ultron's Battle Matrix Protocol is a new auto chess mode in Marvel Rivals with a deep module system. Currently, there are three types of modules, and here's a complete list of all modules and their sub-types (protocol) in Marvel Rivals.

Base Modules (Role-Based Modules)

Protocol: Fortress

Common
Attack Speed EnhancementIncrease Vanguard Primary weapon firing rate and Magazine Capacity by 4%/8%/12%/16%/20%/28%
Damage EnhancementIncrease Vanguard Damage Done by 12%/ 16%/ 20%/28%
Health ExpansionIncrease Vanguard Maximum Health by 90/180/270/360/450/630
Defensive ShellReduce Vanguard Damage Taken by 6%/ 12%/18%/ 24%/30%/42%
Charge AccelerationIncrease Vanguard Ultimate Ability Energy Gain Efficiency by 20%/ 40%/ 60%/ 80%/100%/140%
Health SuppressionFor Each Vanguard, Reduce Enemy Maximum Health by 1%/2%/3%/ 4%/5%/7%
Damage InterferenceFor Each Vanguard, Reduce Enemy Damage Output by 1%/ 2%/ 3%/4%/5%/7%
Healing SuppressionFor Each Vanguard, Reduce Enemy Healing Amount by 1%/2%/3%/4%/5%/7%
Rare
Health IncrementIncrease Vanguard Maximum Health by 10%/20%/ 40%
Reserve ArmorVanguards Gain 150/300/600 Bonus Health at Round Start
Precharged EnergyVanguards Gain 10%/20%/40% Ultimate Ability Energy at Round Start
Last Stand Damage EnhancementIncrease Vanguard Damage Done With Each 200 Health Lost by 2%/4%/8%
Steady RecoveryFor Each Vanguard, Restore 1.5%/3%/6% of Lost Health Per Second
Legendary
Critical Damage ShellVanguards Gain 80% Damage Reduction For 3s When Their Health Drops Below30% For The First Time
Backup RebirthVanguards Revive With 30% Health Upon First KO
Infinite DriveVanguards Have a 40% Chance Not to Consume Energy With Each Ultimate Ability Use

Protocol: Onslaught

Common
Attack Speed EnhancementIncrease Duelist Primary Weapon Firing Rate And Magazine Capacity by 8%/16%/24%/32%/40%/56%
Damage EnhancementIncrease Duelist Damage Done by 8%/16%/24%/ 32%/40%/56%
Health ExpansionIncrease Duelist Maximum Health by 30/60/90/120/150/210
Defensive ShellReduce Duelist Damage Taken by 2%/4%/6%/8%/10%/ 14%
Charge AccelerationIncrease Duelist Ultimate Ability Energy Gain Efficiency by 20%/ 40%/ 60%/80%/100%/140%
Health SuppressionFor Each Duelist, Reduce Enemy Maximum Health by 1%/2%/3%/ 4%/5%/7%
Damage InterferenceFor Each Duelist, Reduce Enemy Damage Output by 1%/ 2%/3%/4%/5%/7%
Healing SuppressionFor Each Duelist, Reduce Enemy Healing Amount by 1%/ 2%/ 3%/4%/5%/7%
Rare
Initial Damage EnhancementIncrease Duelist Damage Output by 20%/ 40%/80% For 10s at Round Start
Reserve ArmorDuelists Gain 50/100/200 Bonus Health at Round Start
Precharged EnergyDuelist Gain 10%/20%/40% Ultimate Ability Energy at Round Start
Vulnerability MarkDuelists Apply 1 Stack of 1%/2%/4% Vulnerability When Dealing Damage
Life StealDuelists Gain 4%/8%/16% Lifesteal Effect When Dealing Damage
Legendary
Annihilator FuryDuelists Enter a Rampage State After Each Final Hit; Fully Restore Health, Gain 40% Increased Attack Speed and Lifesteal
Backup RebirthDuelists Revive With 40% Health Upon First KO
Infinite DriveDuelists Have a 40% Chance Not to Consume Energy With Each Ultimate Ability Use

Protocol: Reboot

Common
Attack Speed EnhancementIncrease Strategist Primary Weapon Firing Rate And Magazine Capacity by 8%/16%/24%/32%/40%/56%
Healing EnhancementIncrease Strategist Healing Amount by 8%/16%/ 24%/32%/40%/56%
Health ExpansionIncrease Strategist Maximum Health by 30/60/90/120/150/210
Defensive ShellReduce Strategist Damage Taken by 2%/ 4%/6%/8%/ 10%/14%
Charge AccelerationIncrease Strategist Ultimate Ability Energy Gain Efficiency by 20%/ 40%/60%/80%/100%/140%
Health SuppressionFor Each Strategist, Reduce Enemy Maximum Health by 1%/2%/ 3%/4%/5%/7%
Damage InterferenceFor Each Strategist, Reduce Enemy Damage Output by 1%/2%/3%/ 4%/5%/7%
Healing SuppressionFor Each Strategist, Reduce Enemy Healing Amount by 1%/2%/ 3%/4%/5%/7%
Rare
Initial Healing EnhancementIncrease Strategist Healing Amount by 15%/30%/60% 10s at Round Start
Reserve ArmorStrategist Gain 50/100/200 Bonus Health at Round Start
Precharged EnergyStrategist Gain 10%/20%/40% Ultimate Ability Energy at Round Start
Overflow RechargeConvert Strategist Overflow Healing to 15%/30%/60% Bonus Health
Deadly HealingStrategist Healing Abilities Can Deal 10%/20%/40% Damage to Enemies
Legendary
Double HealEach Time Strategist Heal, There is a 40% Chance to Trigger the Effect Again
Critical CounterWhen Strategist Enter a Near-Death State for the First Time, Damage Taken Over The Next 3s is Converted to Healing
Infinite DriveStrategists Have a 40% Chance Not to Consume Energy With Each Ultimate Ability Use

Protocol: Equilibrium

Common
Attack Speed EnhancementFor Each Unique Role, Increase Ally Heroes' Primary Weapon Firing Rate and Magazine Capacity by 2%/4%/ 6%/8%/10%/14%
Dual EnhancementFor Each Unique Role, Increase Ally Heroes' Damage and Healing Done by 2%/ 4%/ 6%/8%/10%/14%
Health ExpansionFor Each Unique Role, Increase Ally Heroes Maximum Health by 15/30/45/60/75/105
Defensive ShellFor Each Unique Role, Reduce Ally Heroes' Damage Taken by 1%/ 2%/3%/4%/5%/7%
Charge AccelerationFor Each Unique Role, Increase Ally Heroes' Ultimate Ability Energy Gain Efficiency by 6%/12%/18%/24%/30%/42%
Health SuppressionFor Each Unique Role, Reduce Enemy Maximum Health by 2%/ 4%/ 6%/8%/10%/14%
Damage InterferenceFor Each Unique Role, Reduce Enemy Damage Output by 2%/ 4%/ 6%/8%/ 10%/14%
Healing SuppressionFor Each Unique Role, Reduce Enemy Healing Amount by 2%/ 4%/6%/8%/10%/14%
Rare
Initial Dual EnhancementFor Each Unique Role, Increase Ally Heroes' Damage and Healing Done by 5%/10%/20% for 10s at Round Start
Reserve ArmorFor Each Unique Role, Ally Heroes Gain 25/50/100 Bonus Health at Round Start
Precharged EnergyFor Each Unique Role, Ally Heroes Gain 3%/6%/12% Ultimate Ability Energy at Round Start
Health IncrementFor Each Unique Role, Increase Ally Heroes' Maximum Health by 2.5%/5%/10%
Last Stand Dual EnhancementIncrease Other Heroes' Damage Done and Healing Amount by 1%/2%/ 4% With Each 400 Health Lost By an Ally Hero
Legendary
Cumulative Dual EnhancementFor Each Unique Role, Increase Ally Heroes' Damage Output and Healing Amount by 1% Every
Second Backup RebirthAlly Heroes Revive With 10% Health for Each Unique Role Upon First KO
Infinite DriveFor Each Unique Role, Ally Heroes Have a 10% Chance Not to Consume Energy With Each Ultimate Ability Use

Strengthen Modules (Hero-Based Modules)

Vanguard

- Captain Shield Throw: Increase Sentinel Strike attack frequency by 80%, and transform it into a fully throwable shield ability.

- Lawbreaker of Physics: Sentinel Strike throwable shield gains deflection, and can release the next Sentinel Strike without requiring the shield to return.
- Mercy of Denak: Increase Daggers of Denak fire rate and magazine capacity by 80%, and fire 2 additional projectiles.

- Turbulent Maelstrom of Madness: Reduce Maelstrom of Madness cooldown by 6s; each use adds damage instances to subsequent Maelstroms.
- Great Ironwood Wall: Reduce Ironwood Wall cooldown by 10s and passive trigger interval by 0.5s; Increase Ironwood Wall Health by 400 and max count by 1.

- Ghost Thornlash Wall: Reduce Thornlast Wall cooldown by 4s and passive trigger interval by 0.2s; Increase Thornlash Wall max count by
- Gamma Shield Bomb: Each Indestructible Guard shield triggers an area explosion upon ending.

- Gamma Shield Generator: Accelerate Indestructible Guard casting speed, and refresh Indestructible Guard cooldown after dealing 200 damage.
- Wrath of Magneto: Increase the Ultimate Ability's maximum duration by 2s and Damage absorption limit by 800.

- Meteor Gravitation: Before the meteor lands and explodes, pull nearby enemies to the center.
- Field of Spider-Nests: Reduce Bionic Spider-Nest cooldown by 12s, increase max nest limit by 3, and boost Spider-Drones production speed by 100%.

- Web Hunting: Enemies within the webs for 2s will be ensnared.
- Yancy Street Rampage: Increase Yancy Street Charge maximum duration by 5s, and stun targets for 1s upon collision.

- Invincible Haymaker: Stone Haymaker has a 50% chance to trigger a Super Punch, knocking enemies back. If pushed to the edge of the map, it deals additional damage.
- Enjoy the Thunder: During Awakening Ruse, increase firing speed by 80%, and grant lightning arc waves Pierce.

- Odin's Blessing: Increase Ultimate Ability range by 3m and reduce the interval of aerial damage over time by 0.3s.
- Guaranteed Survival: Reduce Symbiotic Resilience cooldown by 7s, increase the extra health coefficient by 0.3, and restore 30% of lost health upon activation.

- King in Black: Devour permanently grants 10% of damage dealt as maximum health, up to 1,200, and enlarges the character.

Duelist

- Endless Rend: Increase Sprint Rend base damage by 40 and each Sprint Rend hit reduces the remaining cooldown of Spear Toss and Spinning Kick by 3s.

- Bast Avatar: Increase Ultimate Ability base damage by 100 and Bast avatars summoned by 3.
- Red Room Rifle 2099: Increase Red Room Rifle firing speed and magazine capacity by 80%

- Sniper Elite: Straight Shooter deals 10 additional damage per hit, each Final Hit permanently increases this damage by 5, up to 260.
- Quick Draw: Accelerate Piercing Arrow charge speed by 0.3s and Archer's Focus concentration accumulation speed by 100%.

- One Shot, Four Down: When releasing Piercing Arrow, additionally fire 3
Blast Arrows.
- Soul Reaper: Increase Nightsword Thorn fire rate and magazine capacity by 70%.

- Split Nightsword Thorn: Increase Nightsword Thorn projectiles by 4.
- Chongming Heritage: Reduce Blazing Blast cooldown by 1s and increase Flame Field maximum duration by 4s.

- Amaterasu: Flame Field deals additional damage per second equal to 6% of maximum health.
- Martial Art Master: Reduce Dragon's Defense cooldown by 6s, and replace Yat Jee Chung Kuen with the Ultimate Ability version of Yat Jee Chung Kuen.

- Strength Taken, Strength Used: After Dragon's Defense blocks damage, increase Yat Jee Chung Kuen's damage based on the amount of blocked damage.
- Last Stand: Gain 250 Bonus Health and 600 Ultimate Ability Energy each time a teammate is KO'd.

- Proton Cannon: Increase Ultimate Ability base damage by 500 and range by 5m.
- Dance of Pain: Reduce the cooldown of Stepping Discs by 2s for each time you take damage. Gain 200 Bonus Health upon unleashing Stepping Discs.

- Echo of Limbo: Increase the range of Eldritch Whirl by 4m and the duration of Limbo Demon summoned from Demon's Rage for 6s.
- Rubber Boxer: Each Stretch Punch hit in normal state increases its range by 1m and boosts its damage by 10% in Inflated state.

- New Reflexive Rubber: Reduce Reflexive Rubber cooldown by 8s, increase max damage absorption to 1,000, and gain Bonus Health based on absorbed damage when it ends.
- Random Items Go!!!!: Increase Crescent Dart and Moon Blade maximum bounces by 3 and reduce damage decay per bounce by 10%.

- Super Ankh: Reduce Ancient Ankh cooldown by 8s and increase Ankh pull range by 2m.
- Monstro Spawns Army: Reduce Aquatic Dominion cooldown by 9s, increase Monstro Spawns limit by 4, health by 50, and maximum duration by 8s.

- Imperius Rex: Reduce Wrath of the Seven Seas cooldown by 3s and extend Monstro Spawn berserk duration by 2s.
- Shin Dance of the Butterfly: Increase Ultimate Ability base damage by 50 and reduce the interval between slashes by 0.2s.

- Slash Combo: If the Ultimate Ability delivers a Final Hit, extend its duration by 1s.
- Pure Chaos: Chaos Control can attack 3 targets simultaneously.

- Enhanced Seal: Increase Ultimate Ability range by 4m and bind duration by 2s.
- Better Webs: Reduce Web Cluster cooldown by 1.5s. Hitting an enemy additionally applies a binding effect for 0.5s.

- A More Friendly Neighborhood: Increase Ultimate Ability range by 4m and bind duration by 2s.
- Mega Evolution Slingshot: Increase Burst Acorn firing speed and magazine capacity by 30%. Acorns hitting map edges trigger bounces.

- Acorn Bowling: When firing Burst Acorns, there is a 50% chance to fire Squirrel Guards simultaneously.
- Unfading Starlight: During Blaster Barrage, refresh additional duration for every 300 damage dealt.

- Real Legend: Ultimate Ability can lock onto and attack 3 enemies simultaneously.
- Wind Power Generator: Each Wind Blade hit has a 30% chance to trigger Chain Lightning.

- Perfect Storm: Reduce Goddess Boost cooldown by 10s and decrease Thunderstorm enhancement lightning interval by 1s.
- Microchip Implant: Increase Adjudication fire rate and magazine capacity by 50%, fire 2 additional projectiles, and gain Pierce.

- Insect Repellent Smokescreen: Reduce Scourge Grenade cooldown by 4s and apply 10% Vulnerability on hit.
- Greater Kraken Impact: Increase Ultimate Ability slam range by 3m.

- Here We Go Again: For each match victory, if Winter Soldier survives, permanently increase his Ultimate Ability's insta-KO health threshold by 4%, up to a maximum of 75%.
- Quenchless Rage: Reduce Feral Lea cooldown by 8s and increase the percentage of extra damage from Berserk Claw Strike by 3%.

- Immortal: Refresh Regenerative Healing Factor cooldown after dealing 800 damage.

Strategist

- Forge to Revive: Increase Ultimate Ability post-revival health by 100 and Invincible duration by 2s.

- Fighting Nation Descent: Increase damage of allies revived by the Ultimate Ability by 80% for 5s.
- Veil of Sky: Reduce Light Explosion and Terror Cape cooldown by 9s, and increase the width of Light Curtain and Dark Curtain by 4m.

- Entangled Light and Darkness: When releasing Light Curtain, simultaneously launch Dark Curtain; when releasing Dark Curtain, simultaneously launch Light Curtain.
- Best Guardian: Increase Guardian Shield radius by 2m, maximum health by 750, and recovery speed by 100 per second, while enhancing the slowdown effect on enemies passing through the Guardian Shield.

- Greater Psionic Vortex: Reduce Psionic Vortex cooldown by 8s, increase its range by 2m, and enhance its pulling effect.
- Split Water Columns: Joyful Splash fires two additional water columns.

- Looting Leviathan: Gain a random base module each time Jeff devours more than 3 enemies with his Ultimate Ability. The more enemies Jeff consumes, the higher the chance of receiving a rarer module.
Devour 4: Common 90%, Rare 8%, Epic 2% Devour 5: Common 60%, Rare 30%, Epic 10% Devour 6 or more: Common 0%, Rare 70%, Epic 30%
- Final Illusion: Reduce Doppelganger cooldown by 9s, increase the maximum number of illusions to 2, and boost healing coefficient by 50%.

- Loki's Sanctuary: Reduce Regeneration Domain cooldown by 18s, and increase Force Field Core health by 100.
- Applause: Reduce Ice Arts cooldown by 10s, increase ice shards' firing speed by 50% and width by 1m.

- Ice Shards Therapy: Ice Arts ice shards additionally heal for 20% of maximum health.
- Natural Protection: Grant an additional Unstoppable effect to the target when unleashing Healing Flower, Allied Inspiration, or Natural Anger.

- Floral Flourish: Healing Flower and Allied Inspiration provide extra boost effects to teammates around the target.
- Full-Time Medic: Increase Repair Mode fire rate and magazine capacity by 40%, extend Repair Mode duration by 3s, and raise healing limit to 10

- B.R.B.A.S.A.P.: Reduce B.R.B. cooldown by 38s and increase Beacon Limit by 4. The Beacons can also revive themself.
- One for All: Reduce Giant Drone's base healing efficiency; when releasing Imperative: Patch, all allies gain a Giant Drone.

- Software Update: Reduce Imperative: Firewall cooldown by 6s.
Theo
Theo

Theo is a gamer who's played just about every genre. Sometimes he'll jump into Fortnite, but League is his comfort game! Right now, he's grinding Marvel Rivals and mains Venom. He's also into writing, so he combines both passions to create guides for different games.

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