Table of Contents
Ultron's Battle Matrix Protocol is a new auto chess mode in Marvel Rivals with a deep module system. Currently, there are three types of modules, and here's a complete list of all modules and their sub-types (protocol) in Marvel Rivals.
Base Modules (Role-Based Modules)
Protocol: Fortress
| Common | |
| Attack Speed Enhancement | Increase Vanguard Primary weapon firing rate and Magazine Capacity by 4%/8%/12%/16%/20%/28% |
| Damage Enhancement | Increase Vanguard Damage Done by 12%/ 16%/ 20%/28% |
| Health Expansion | Increase Vanguard Maximum Health by 90/180/270/360/450/630 |
| Defensive Shell | Reduce Vanguard Damage Taken by 6%/ 12%/18%/ 24%/30%/42% |
| Charge Acceleration | Increase Vanguard Ultimate Ability Energy Gain Efficiency by 20%/ 40%/ 60%/ 80%/100%/140% |
| Health Suppression | For Each Vanguard, Reduce Enemy Maximum Health by 1%/2%/3%/ 4%/5%/7% |
| Damage Interference | For Each Vanguard, Reduce Enemy Damage Output by 1%/ 2%/ 3%/4%/5%/7% |
| Healing Suppression | For Each Vanguard, Reduce Enemy Healing Amount by 1%/2%/3%/4%/5%/7% |
| Rare | |
| Health Increment | Increase Vanguard Maximum Health by 10%/20%/ 40% |
| Reserve Armor | Vanguards Gain 150/300/600 Bonus Health at Round Start |
| Precharged Energy | Vanguards Gain 10%/20%/40% Ultimate Ability Energy at Round Start |
| Last Stand Damage Enhancement | Increase Vanguard Damage Done With Each 200 Health Lost by 2%/4%/8% |
| Steady Recovery | For Each Vanguard, Restore 1.5%/3%/6% of Lost Health Per Second |
| Legendary | |
| Critical Damage Shell | Vanguards Gain 80% Damage Reduction For 3s When Their Health Drops Below30% For The First Time |
| Backup Rebirth | Vanguards Revive With 30% Health Upon First KO |
| Infinite Drive | Vanguards Have a 40% Chance Not to Consume Energy With Each Ultimate Ability Use |
Protocol: Onslaught
| Common | |
| Attack Speed Enhancement | Increase Duelist Primary Weapon Firing Rate And Magazine Capacity by 8%/16%/24%/32%/40%/56% |
| Damage Enhancement | Increase Duelist Damage Done by 8%/16%/24%/ 32%/40%/56% |
| Health Expansion | Increase Duelist Maximum Health by 30/60/90/120/150/210 |
| Defensive Shell | Reduce Duelist Damage Taken by 2%/4%/6%/8%/10%/ 14% |
| Charge Acceleration | Increase Duelist Ultimate Ability Energy Gain Efficiency by 20%/ 40%/ 60%/80%/100%/140% |
| Health Suppression | For Each Duelist, Reduce Enemy Maximum Health by 1%/2%/3%/ 4%/5%/7% |
| Damage Interference | For Each Duelist, Reduce Enemy Damage Output by 1%/ 2%/3%/4%/5%/7% |
| Healing Suppression | For Each Duelist, Reduce Enemy Healing Amount by 1%/ 2%/ 3%/4%/5%/7% |
| Rare | |
| Initial Damage Enhancement | Increase Duelist Damage Output by 20%/ 40%/80% For 10s at Round Start |
| Reserve Armor | Duelists Gain 50/100/200 Bonus Health at Round Start |
| Precharged Energy | Duelist Gain 10%/20%/40% Ultimate Ability Energy at Round Start |
| Vulnerability Mark | Duelists Apply 1 Stack of 1%/2%/4% Vulnerability When Dealing Damage |
| Life Steal | Duelists Gain 4%/8%/16% Lifesteal Effect When Dealing Damage |
| Legendary | |
| Annihilator Fury | Duelists Enter a Rampage State After Each Final Hit; Fully Restore Health, Gain 40% Increased Attack Speed and Lifesteal |
| Backup Rebirth | Duelists Revive With 40% Health Upon First KO |
| Infinite Drive | Duelists Have a 40% Chance Not to Consume Energy With Each Ultimate Ability Use |
Protocol: Reboot
| Common | |
| Attack Speed Enhancement | Increase Strategist Primary Weapon Firing Rate And Magazine Capacity by 8%/16%/24%/32%/40%/56% |
| Healing Enhancement | Increase Strategist Healing Amount by 8%/16%/ 24%/32%/40%/56% |
| Health Expansion | Increase Strategist Maximum Health by 30/60/90/120/150/210 |
| Defensive Shell | Reduce Strategist Damage Taken by 2%/ 4%/6%/8%/ 10%/14% |
| Charge Acceleration | Increase Strategist Ultimate Ability Energy Gain Efficiency by 20%/ 40%/60%/80%/100%/140% |
| Health Suppression | For Each Strategist, Reduce Enemy Maximum Health by 1%/2%/ 3%/4%/5%/7% |
| Damage Interference | For Each Strategist, Reduce Enemy Damage Output by 1%/2%/3%/ 4%/5%/7% |
| Healing Suppression | For Each Strategist, Reduce Enemy Healing Amount by 1%/2%/ 3%/4%/5%/7% |
| Rare | |
| Initial Healing Enhancement | Increase Strategist Healing Amount by 15%/30%/60% 10s at Round Start |
| Reserve Armor | Strategist Gain 50/100/200 Bonus Health at Round Start |
| Precharged Energy | Strategist Gain 10%/20%/40% Ultimate Ability Energy at Round Start |
| Overflow Recharge | Convert Strategist Overflow Healing to 15%/30%/60% Bonus Health |
| Deadly Healing | Strategist Healing Abilities Can Deal 10%/20%/40% Damage to Enemies |
| Legendary | |
| Double Heal | Each Time Strategist Heal, There is a 40% Chance to Trigger the Effect Again |
| Critical Counter | When Strategist Enter a Near-Death State for the First Time, Damage Taken Over The Next 3s is Converted to Healing |
| Infinite Drive | Strategists Have a 40% Chance Not to Consume Energy With Each Ultimate Ability Use |
Protocol: Equilibrium
| Common | |
| Attack Speed Enhancement | For Each Unique Role, Increase Ally Heroes' Primary Weapon Firing Rate and Magazine Capacity by 2%/4%/ 6%/8%/10%/14% |
| Dual Enhancement | For Each Unique Role, Increase Ally Heroes' Damage and Healing Done by 2%/ 4%/ 6%/8%/10%/14% |
| Health Expansion | For Each Unique Role, Increase Ally Heroes Maximum Health by 15/30/45/60/75/105 |
| Defensive Shell | For Each Unique Role, Reduce Ally Heroes' Damage Taken by 1%/ 2%/3%/4%/5%/7% |
| Charge Acceleration | For Each Unique Role, Increase Ally Heroes' Ultimate Ability Energy Gain Efficiency by 6%/12%/18%/24%/30%/42% |
| Health Suppression | For Each Unique Role, Reduce Enemy Maximum Health by 2%/ 4%/ 6%/8%/10%/14% |
| Damage Interference | For Each Unique Role, Reduce Enemy Damage Output by 2%/ 4%/ 6%/8%/ 10%/14% |
| Healing Suppression | For Each Unique Role, Reduce Enemy Healing Amount by 2%/ 4%/6%/8%/10%/14% |
| Rare | |
| Initial Dual Enhancement | For Each Unique Role, Increase Ally Heroes' Damage and Healing Done by 5%/10%/20% for 10s at Round Start |
| Reserve Armor | For Each Unique Role, Ally Heroes Gain 25/50/100 Bonus Health at Round Start |
| Precharged Energy | For Each Unique Role, Ally Heroes Gain 3%/6%/12% Ultimate Ability Energy at Round Start |
| Health Increment | For Each Unique Role, Increase Ally Heroes' Maximum Health by 2.5%/5%/10% |
| Last Stand Dual Enhancement | Increase Other Heroes' Damage Done and Healing Amount by 1%/2%/ 4% With Each 400 Health Lost By an Ally Hero |
| Legendary | |
| Cumulative Dual Enhancement | For Each Unique Role, Increase Ally Heroes' Damage Output and Healing Amount by 1% Every |
| Second Backup Rebirth | Ally Heroes Revive With 10% Health for Each Unique Role Upon First KO |
| Infinite Drive | For Each Unique Role, Ally Heroes Have a 10% Chance Not to Consume Energy With Each Ultimate Ability Use |
Strengthen Modules (Hero-Based Modules)
Vanguard
| - Captain Shield Throw: Increase Sentinel Strike attack frequency by 80%, and transform it into a fully throwable shield ability. - Lawbreaker of Physics: Sentinel Strike throwable shield gains deflection, and can release the next Sentinel Strike without requiring the shield to return. | |
| - Mercy of Denak: Increase Daggers of Denak fire rate and magazine capacity by 80%, and fire 2 additional projectiles. - Turbulent Maelstrom of Madness: Reduce Maelstrom of Madness cooldown by 6s; each use adds damage instances to subsequent Maelstroms. | |
| - Great Ironwood Wall: Reduce Ironwood Wall cooldown by 10s and passive trigger interval by 0.5s; Increase Ironwood Wall Health by 400 and max count by 1. - Ghost Thornlash Wall: Reduce Thornlast Wall cooldown by 4s and passive trigger interval by 0.2s; Increase Thornlash Wall max count by | |
| - Gamma Shield Bomb: Each Indestructible Guard shield triggers an area explosion upon ending. - Gamma Shield Generator: Accelerate Indestructible Guard casting speed, and refresh Indestructible Guard cooldown after dealing 200 damage. | |
| - Wrath of Magneto: Increase the Ultimate Ability's maximum duration by 2s and Damage absorption limit by 800. - Meteor Gravitation: Before the meteor lands and explodes, pull nearby enemies to the center. | |
| - Field of Spider-Nests: Reduce Bionic Spider-Nest cooldown by 12s, increase max nest limit by 3, and boost Spider-Drones production speed by 100%. - Web Hunting: Enemies within the webs for 2s will be ensnared. | |
| - Yancy Street Rampage: Increase Yancy Street Charge maximum duration by 5s, and stun targets for 1s upon collision. - Invincible Haymaker: Stone Haymaker has a 50% chance to trigger a Super Punch, knocking enemies back. If pushed to the edge of the map, it deals additional damage. | |
| - Enjoy the Thunder: During Awakening Ruse, increase firing speed by 80%, and grant lightning arc waves Pierce. - Odin's Blessing: Increase Ultimate Ability range by 3m and reduce the interval of aerial damage over time by 0.3s. | |
| - Guaranteed Survival: Reduce Symbiotic Resilience cooldown by 7s, increase the extra health coefficient by 0.3, and restore 30% of lost health upon activation. - King in Black: Devour permanently grants 10% of damage dealt as maximum health, up to 1,200, and enlarges the character. |
Duelist
| - Endless Rend: Increase Sprint Rend base damage by 40 and each Sprint Rend hit reduces the remaining cooldown of Spear Toss and Spinning Kick by 3s. - Bast Avatar: Increase Ultimate Ability base damage by 100 and Bast avatars summoned by 3. | |
| - Red Room Rifle 2099: Increase Red Room Rifle firing speed and magazine capacity by 80% - Sniper Elite: Straight Shooter deals 10 additional damage per hit, each Final Hit permanently increases this damage by 5, up to 260. | |
| - Quick Draw: Accelerate Piercing Arrow charge speed by 0.3s and Archer's Focus concentration accumulation speed by 100%. - One Shot, Four Down: When releasing Piercing Arrow, additionally fire 3 Blast Arrows. | |
| - Soul Reaper: Increase Nightsword Thorn fire rate and magazine capacity by 70%. - Split Nightsword Thorn: Increase Nightsword Thorn projectiles by 4. | |
| - Chongming Heritage: Reduce Blazing Blast cooldown by 1s and increase Flame Field maximum duration by 4s. - Amaterasu: Flame Field deals additional damage per second equal to 6% of maximum health. | |
| - Martial Art Master: Reduce Dragon's Defense cooldown by 6s, and replace Yat Jee Chung Kuen with the Ultimate Ability version of Yat Jee Chung Kuen. - Strength Taken, Strength Used: After Dragon's Defense blocks damage, increase Yat Jee Chung Kuen's damage based on the amount of blocked damage. | |
| - Last Stand: Gain 250 Bonus Health and 600 Ultimate Ability Energy each time a teammate is KO'd. - Proton Cannon: Increase Ultimate Ability base damage by 500 and range by 5m. | |
| - Dance of Pain: Reduce the cooldown of Stepping Discs by 2s for each time you take damage. Gain 200 Bonus Health upon unleashing Stepping Discs. - Echo of Limbo: Increase the range of Eldritch Whirl by 4m and the duration of Limbo Demon summoned from Demon's Rage for 6s. | |
| - Rubber Boxer: Each Stretch Punch hit in normal state increases its range by 1m and boosts its damage by 10% in Inflated state. - New Reflexive Rubber: Reduce Reflexive Rubber cooldown by 8s, increase max damage absorption to 1,000, and gain Bonus Health based on absorbed damage when it ends. | |
| - Random Items Go!!!!: Increase Crescent Dart and Moon Blade maximum bounces by 3 and reduce damage decay per bounce by 10%. - Super Ankh: Reduce Ancient Ankh cooldown by 8s and increase Ankh pull range by 2m. | |
| - Monstro Spawns Army: Reduce Aquatic Dominion cooldown by 9s, increase Monstro Spawns limit by 4, health by 50, and maximum duration by 8s. - Imperius Rex: Reduce Wrath of the Seven Seas cooldown by 3s and extend Monstro Spawn berserk duration by 2s. | |
| - Shin Dance of the Butterfly: Increase Ultimate Ability base damage by 50 and reduce the interval between slashes by 0.2s. - Slash Combo: If the Ultimate Ability delivers a Final Hit, extend its duration by 1s. | |
| - Pure Chaos: Chaos Control can attack 3 targets simultaneously. - Enhanced Seal: Increase Ultimate Ability range by 4m and bind duration by 2s. | |
| - Better Webs: Reduce Web Cluster cooldown by 1.5s. Hitting an enemy additionally applies a binding effect for 0.5s. - A More Friendly Neighborhood: Increase Ultimate Ability range by 4m and bind duration by 2s. | |
| - Mega Evolution Slingshot: Increase Burst Acorn firing speed and magazine capacity by 30%. Acorns hitting map edges trigger bounces. - Acorn Bowling: When firing Burst Acorns, there is a 50% chance to fire Squirrel Guards simultaneously. | |
| - Unfading Starlight: During Blaster Barrage, refresh additional duration for every 300 damage dealt. - Real Legend: Ultimate Ability can lock onto and attack 3 enemies simultaneously. | |
| - Wind Power Generator: Each Wind Blade hit has a 30% chance to trigger Chain Lightning. - Perfect Storm: Reduce Goddess Boost cooldown by 10s and decrease Thunderstorm enhancement lightning interval by 1s. | |
| - Microchip Implant: Increase Adjudication fire rate and magazine capacity by 50%, fire 2 additional projectiles, and gain Pierce. - Insect Repellent Smokescreen: Reduce Scourge Grenade cooldown by 4s and apply 10% Vulnerability on hit. | |
| - Greater Kraken Impact: Increase Ultimate Ability slam range by 3m. - Here We Go Again: For each match victory, if Winter Soldier survives, permanently increase his Ultimate Ability's insta-KO health threshold by 4%, up to a maximum of 75%. | |
| - Quenchless Rage: Reduce Feral Lea cooldown by 8s and increase the percentage of extra damage from Berserk Claw Strike by 3%. - Immortal: Refresh Regenerative Healing Factor cooldown after dealing 800 damage. |
Strategist
| - Forge to Revive: Increase Ultimate Ability post-revival health by 100 and Invincible duration by 2s. - Fighting Nation Descent: Increase damage of allies revived by the Ultimate Ability by 80% for 5s. | |
| - Veil of Sky: Reduce Light Explosion and Terror Cape cooldown by 9s, and increase the width of Light Curtain and Dark Curtain by 4m. - Entangled Light and Darkness: When releasing Light Curtain, simultaneously launch Dark Curtain; when releasing Dark Curtain, simultaneously launch Light Curtain. | |
| - Best Guardian: Increase Guardian Shield radius by 2m, maximum health by 750, and recovery speed by 100 per second, while enhancing the slowdown effect on enemies passing through the Guardian Shield. - Greater Psionic Vortex: Reduce Psionic Vortex cooldown by 8s, increase its range by 2m, and enhance its pulling effect. | |
| - Split Water Columns: Joyful Splash fires two additional water columns. - Looting Leviathan: Gain a random base module each time Jeff devours more than 3 enemies with his Ultimate Ability. The more enemies Jeff consumes, the higher the chance of receiving a rarer module. Devour 4: Common 90%, Rare 8%, Epic 2% Devour 5: Common 60%, Rare 30%, Epic 10% Devour 6 or more: Common 0%, Rare 70%, Epic 30% | |
| - Final Illusion: Reduce Doppelganger cooldown by 9s, increase the maximum number of illusions to 2, and boost healing coefficient by 50%. - Loki's Sanctuary: Reduce Regeneration Domain cooldown by 18s, and increase Force Field Core health by 100. | |
| - Applause: Reduce Ice Arts cooldown by 10s, increase ice shards' firing speed by 50% and width by 1m. - Ice Shards Therapy: Ice Arts ice shards additionally heal for 20% of maximum health. | |
| - Natural Protection: Grant an additional Unstoppable effect to the target when unleashing Healing Flower, Allied Inspiration, or Natural Anger. - Floral Flourish: Healing Flower and Allied Inspiration provide extra boost effects to teammates around the target. | |
| - Full-Time Medic: Increase Repair Mode fire rate and magazine capacity by 40%, extend Repair Mode duration by 3s, and raise healing limit to 10 - B.R.B.A.S.A.P.: Reduce B.R.B. cooldown by 38s and increase Beacon Limit by 4. The Beacons can also revive themself. | |
| - One for All: Reduce Giant Drone's base healing efficiency; when releasing Imperative: Patch, all allies gain a Giant Drone. - Software Update: Reduce Imperative: Firewall cooldown by 6s. |


















