Ultron's Battle Matrix Protocol Best Characters & Compositions

Ultron’s Battle Matrix Protocol Mode: Best Characters & Meta Team Compositions

Marvel Rivals has added a new game mode called Ultron's Battle Matrix Protocol. This is an auto-battler where you pick six heroes and they fight automatically against other players. In this guide, we'll cover the team comps that work well right now, which heroes perform best, and how to adapt based on what your opponents are doing.

Best Team Compositions

Six Duelist Powerhouse

This team comp focuses purely on damage output and scales incredibly well into late game.

Team Members:

  • Storm
  • Human Torch
  • Black Widow
  • The Punisher
  • Black Panther
  • Wolverine

Note: You can swap one of the characters for Iron-Man, preferably Black Panther/Wolverine.

Protocol Priority: Protocol Onslaught

  • Focus all points into the Protocol Onslaught and get to Level 3 (40 XP) for maximum damage boost.
  • Skip other protocols completely.

This build starts weak but becomes nearly unstoppable once you accumulate enough Protocol Onslaught levels and modules that go well with your characters. Position all six characters in the back row. You'll lose early matches while building up, but the late-game damage output is great!

  • Pros: Incredible late-game damage potential, simple positioning strategy
  • Cons: Vulnerable early game, no healing support, requires time to scale

Best Base Modules for Six Duelist:

Module NameRarityEffectBest Use
Attack Speed EnhancementCommonIncrease Duelist Primary Weapon Firing Rate And Magazine Capacity by 8%/16%/24%/32%/40%/56%Use against any comp
Damage EnhancementCommonIncrease Duelist Damage Done by 8%/16%/24%/ 32%/40%/56%Use against any comp
Charge AccelerationCommonIncrease Duelist Ultimate Ability Energy Gain Efficiency by 20%/ 40%/ 60%/80%/100%/140%Pair with Infinite Drive
Health SuppressionCommonFor Each Duelist, Reduce Enemy Maximum Health by 1%/2%/3%/ 4%/5%/7%Against 6 tank comps
Healing SuppressionCommonFor Each Duelist, Reduce Enemy Healing Amount by 1%/ 2%/ 3%/4%/5%/7%Against heavy healer teams
Damage InterferenceCommonFor Each Duelist, Reduce Enemy Damage Output by 1%/ 2%/3%/4%/5%/7%Against other duelist comps
Initial Damage EnhancementRareIncrease Duelist Damage Output by 20%/ 40%/80% For 10s at Round StartUse against any comp
Life StealRareDuelists Gain 4%/8%/16% Lifesteal Effect When Dealing DamageAgainst high sustain or tanky comps
Precharged EnergyRareDuelist Gain 10%/20%/40% Ultimate Ability Energy at Round StartUse against any comp
Annihilator FuryLegendaryDuelists Enter a Rampage State After Each Final Hit; Fully Restore Health, Gain 40% Increased Attack Speed, and LifestealUse against any comp
Backup RebirthLegendaryDuelists Revive With 40% Health Upon First KOUse against any comp
Infinite DriveLegendaryDuelists Have a 40% Chance Not to Consume Energy With Each Ultimate Ability UseUse against any comp

Strengthen Modules for Six Duelist Team

CharacterStrengthen Modules
Wind Power Generator: Each Wind Blade hit has 30% chance to trigger Chain Lightning

Perfect Storm: Reduce Goddess Boost cooldown by 10s, decrease Thunderstorm lightning interval by 1s
Chongming Heritage: Reduce Blazing Blast cooldown by 1s, increase Flame Field duration by 4s

Amaterasu: Flame Field deals extra damage per second equal to 6% of maximum health
Red Room Rifle 2099: Increase Red Room Rifle firing speed and magazine capacity by 80%

Sniper Elite: Straight Shooter deals 10 extra damage per hit, each Final Hit increases damage by 5, up to 260
Microchip Implant: Increase Adjudication fire rate and magazine by 50%, fire 2 extra projectiles, gain Pierce

Insect Repellent Smokescreen: Reduce Scourge Grenade cooldown by 4s, apply 10% Vulnerability on hit
Endless Rend: Increase Sprint Rend base damage by 40, each hit reduces Spear Toss and Spinning Kick cooldown by 3s

Bast Avatar: Increase Ultimate base damage by 100, Bast avatars summoned by 3
Quenchless Rage: Reduce Feral Leap cooldown by 8s, increase extra damage from Berserk Claw Strike by 3%

Immortal: Refresh Regenerative Healing Factor cooldown after dealing 800 damage

Balanced Equilibrium Team (2-2-2)

This composition uses Protocol Equilibrium's role diversity bonuses.

Team Members:

  • Namor (Duelist)
  • Luna Snow (Strategist)
  • Bruce Banner (Vanguard)
  • Invisible Woman (Strategist)
  • Venom (Vanguard)
  • Wolverine (Duelist)

Note: You can swap one of the characters for Loki, preferably Invisible Woman.

Protocol Priority: Protocol Equilibrium (Priority), Protocol Fortress (Secondary)

  • Max out Protocol Equilibrium first (gets you bonuses for having different roles).
  • Get Protocol Fortress to Level 2 as secondary choice.

The strategy revolves around Namor's turrets. Luna Snow and Invisible Woman keep Namor alive while he deals consistent damage with his spawns that shoot across the entire battlefield. Try to get modules that increase the overall sustain of your tanks.

  • Pros: Well-rounded approach, good at all game stages
  • Cons: Less burst potential than specialized builds such as 6 duelists, dependent on Namor and Venom

Best Base Modules for Balanced Team:

Protocol Fortress Modules:

Module NameRarityEffectWhen to Use
Health ExpansionCommonIncrease Vanguard Maximum Health by 90/180/270/360/450/630Since you rely on Venom and Hulk to soak damage, you want them tankier
Defensive ShellCommonReduce Vanguard Damage Taken by 6%/12%/18%/24%/30%/42%Same as above
Charge AccelerationCommonIncrease Vanguard Ultimate Ability Energy Gain Efficiency by 20%/ 40%/ 60%/ 80%/100%/140%Use against any comp
Damage EnhancementCommonIncrease Vanguard Damage Done by 12%/ 16%/ 20%/28%Use against any comp
Health IncrementRareIncrease Vanguard Maximum Health by 10%/20%/40%Makes your tanks even stronger and pairs well with Health Expansion
Reserve ArmorRareVanguards Gain 150/300/600 Bonus Health at Round StartHelpful against high DPS teams
Critical Damage ShellLegendaryVanguards Gain 80% Damage Reduction for 3s When Health Drops Below 30%Same as above
Backup RebirthLegendaryVanguards Revive With 30% Health Upon First KOUse against any comp
Infinite DriveLegendaryVanguards Have 40% Chance Not to Consume Energy With Ultimate UseSame as above

Protocol Equilibrium Modules:

Module NameRarityEffectWhen to Use
Charge AccelerationCommonFor Each Unique Role, Increase Ultimate Energy Gain by 6%/12%/18%/24%/30%/42%Works with all team compositions
Damage InterferenceCommonFor Each Unique Role, Reduce Enemy Damage by 2%/4%/6%/8%/10%/14%When enemies are playing 6 duelist or 4 duelist teams
Healing SuppressionCommonFor Each Unique Role, Reduce Enemy Healing by 2%/4%/6%/8%/10%/14%When enemies are playing 3 duelist/vanguard + 3 strategist teams
Dual EnhancementCommonFor Each Unique Role, Increase Damage and Healing by 2%/4%/6%/8%/10%/14%Damage and Healing Scaling
Health ExpansionCommonFor Each Unique Role, Increase Maximum Health by 15/30/45/60/75/105Use against any comp
Reserve ArmorRareFor Each Unique Role, Gain 25/50/100 Bonus Health at Round StartWorks well with Protocol Fortress health increases
Precharged EnergyRareFor Each Unique Role, Gain 3%/6%/12% Ultimate Energy at Round StartFaster Ultimates
Health IncrementRareFor Each Unique Role, Increase Maximum Health by 2.5%/5%/10%Good for longer fights
Last Stand Dual EnhancementRareIncrease Damage and Healing by 1%/2%/4% for Each 400 Health Lost by AllySame as above
Cumulative Dual EnhancementLegendaryFor Each Unique Role, Increase Damage and Healing by 1% Every SecondUse against any comp
Second Backup RebirthLegendaryRevive With 10% Health for Each Unique Role Upon First KOUse against any comp
Infinite DriveLegendaryFor Each Unique Role, 10% Chance Not to Consume Ultimate EnergyUse against any comp

Strengthen Modules for Balanced Team

CharacterStrengthen Modules
Monstro Spawns Army: Reduce Aquatic Dominion cooldown by 9s, increase Monstro Spawns limit by 4, health by 50, maximum duration by 8s

Imperius Rex: Reduce Wrath of the Seven Seas cooldown by 3s, extend Monstro Spawn berserk duration by 2s
Applause: Reduce Ice Arts cooldown by 10s, increase ice shards firing speed by 50% and width by 1m

Ice Shards Therapy: Ice Arts ice shards additionally heal for 20% of maximum health
Gamma Shield Bomb: Each Indestructible Guard shield triggers an area explosion upon ending

Gamma Shield Generator: Accelerate Indestructible Guard casting speed, refresh cooldown after dealing 200 damage
Best Guardian: Increase Guardian Shield radius by 2m, maximum health by 750, and recovery speed by 100 per second, while enhancing the slowdown effect on enemies passing through the Guardian Shield.

Greater Psionic Vortex: Reduce Psionic Vortex cooldown by 8s, increase its range by 2m, and enhance its pulling effect.
Guaranteed Survival: Reduce Symbiotic Resilience cooldown by 7s, increase extra health coefficient by 0.3, restore 30% lost health on activation

King in Black: Devour permanently grants 10% of damage dealt as maximum health up to 1,200, enlarges the character
Quenchless Rage: Reduce Feral Leap cooldown by 8s, increase extra damage from Berserk Claw Strike by 3%

Immortal: Refresh Regenerative Healing Factor cooldown after dealing 800 damage

Balanced Team (2-2-2) - Version 2

Team Members:

  • Venom
  • Hulk
  • Namor
  • Wolverine
  • Adam Warlock
  • Rocket Raccoon

Note: You can swap in Rocket Raccoon for Loki as well.

Under construction

Six Vanguard Wall

Team Members:

  • Thor
  • Venom
  • The Thing
  • Captain America
  • Magneto
  • Hulk

Note: You can swap in Doctor Strange and Groot for one of the characters as well.

Protocol Priority: Protocol Fortress

  • Put everything into Protocol Fortress and get to Level 3.
  • Ignore other protocols completely.

This build focuses entirely on Protocol Fortress upgrades, creating a really tanky team. While you lack burst damage, your sustain and ultimate abilities can overwhelm enemies who can't break through your defenses.

  • Pros: Extremely high survivability, strong sustained damage, beginner-friendly
  • Cons: Lacks burst damage, vulnerable to percentage-based damage dealers

Best Base Modules for Six Vanguard

Module NameRarityEffectWhen to Use
Health ExpansionCommonIncrease Vanguard Maximum Health by 90/180/270/360/450/630Use against any comp
Defensive ShellCommonReduce Vanguard Damage Taken by 6%/12%/18%/24%/30%/42%Use against any comp
Charge AccelerationCommonIncrease Vanguard Ultimate Energy Gain by 20%/40%/60%/80%/100%/140%Use against any comp
Damage EnhancementCommonIncrease Vanguard Damage Done by 12%/16%/20%/28%Helps tanks deal damage
Precharged EnergyRareVanguards Gain 10%/20%/40% Ultimate Energy at Round StartStart fights with more ultimate charge
Health IncrementRareIncrease Vanguard Maximum Health by 10%/20%/40%Use against any comp
Reserve ArmorRareVanguards Gain 150/300/600 Bonus Health at Round StartUse against any comp
Critical Damage ShellLegendaryVanguards Gain 80% Damage Reduction for 3s When Health Drops Below 30%Must-have
Backup RebirthLegendaryVanguards Revive With 30% Health Upon First KOUse against any comp
Infinite DriveLegendaryVanguards Have 40% Chance Not to Consume Energy With Ultimate UseMore frequent ultimates

Strengthen Modules for Six Vanguard Team

CharacterStrengthen Modules
Enjoy the Thunder: During Awakening Ruse, increase firing speed by 80%, grant lightning arc waves Pierce

Odin's Blessing: Increase Ultimate range by 3m, reduce interval of aerial damage over time by 0.3s
Guaranteed Survival: Reduce Symbiotic Resilience cooldown by 7s, increase extra health coefficient by 0.3, restore 30% lost health on activation

King in Black: Devour permanently grants 10% of damage dealt as maximum health up to 1,200, enlarges the character
Yancy Street Rampage: Increase Yancy Street Charge maximum duration by 5s, stun targets for 1s upon collision

Invincible Haymaker: Stone Haymaker has 50% chance to trigger Super Punch, knocking enemies back with extra damage if pushed to map edge
Captain Shield Throw: Increase Sentinel Strike attack frequency by 80%, transform into fully throwable shield ability

Lawbreaker of Physics: Sentinel Strike throwable shield gains deflection, can release next strike without requiring shield return
Wrath of Magneto: Increase Ultimate maximum duration by 2s, damage absorption limit by 800

Meteor Gravitation: Before meteor lands and explodes, pull nearby enemies to the center
Gamma Shield Bomb: Each Indestructible Guard shield triggers an area explosion upon ending

Gamma Shield Generator: Accelerate Indestructible Guard casting speed, refresh cooldown after dealing 200 damage

Best Characters for Ultron's Battle Matrix

How to Build a Team

The most important thing in auto chess games is staying flexible. You can't always get the exact team you want because of RNG, but you can work with what you get. Here's how to build strong teams:

  • Start at Hero Selection: Look at the heroes available to you. If you see most characters from a strong team comp like the six duelist build, grab them right away. If you can't get all the heroes you want, pick as many core pieces as you can and fill in with other meta characters.
  • Focus on Economy First: For the first 4 rounds, focus on building up your tokens. Don't spend too much early on. Try to reach 50 tokens so you get maximum interest income.
  • Swap Heroes When Needed: Keep an eye out for better heroes you can replace. If you are building towards a particular comp, try to check the heroes for it from the pool. However, if you don't find the perfect match, you can always substitute it with an alternative that will still let you reach the bonus.
  • Remember Module Power: Good modules can make average teams beat perfect teams with bad upgrades. A team with solid modules will often win against better individual heroes.

How to Choose Modules

Picking the right modules is all about reading your opponents and countering what they're doing.

  • Scout Your Enemies: Click on other players' profiles to see what they're building. This is super important, and many players forget to do it. If you see three people building duelist teams, you know what's coming and try to buy modules based on that. For example, if you are running an all-tank team into multiple players playing Duelist heavy comps, prioritise modules such as Defensive Shell and Damage Interference as this will decrease your damage taken and the enemy's damage output, respectively.
  • Grab Rare and Legendary Modules: These are much stronger than common modules. When you see purple or gold modules that fit your team, buy them right away. They're worth the extra cost.
  • Prioritize Your Core Heroes: For strengthen modules, focus on your most important characters first. If Namor is the core character, get his strengthen module before anyone else's. Some heroes have really strong strengthen module options in the current meta, and if you are playing these characters, prioritise these characters rather than randomly picking a module for any character.

Note: Ultron's Battle Matrix Protocol just launched, and we're still trying out new strategies and comps. We'll keep updating this guide with new strategies and compositions as they emerge.

If you've found a team comp that's working well for you, let us know in the comments! Tell us what characters you're using and which protocol you're prioritizing.

Theo
Theo

Theo is a gamer who's played just about every genre. Sometimes he'll jump into Fortnite, but League is his comfort game! Right now, he's grinding Marvel Rivals and mains Venom. He's also into writing, so he combines both passions to create guides for different games.

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